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112 changes: 112 additions & 0 deletions Client/mods/deathmatch/logic/CPacketHandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
*****************************************************************************/

#include "StdInc.h"
#include <cstdint>
#include <game/CClock.h>
#include <game/CFireManager.h>
#include <game/CGarage.h>
Expand Down Expand Up @@ -135,6 +136,11 @@ bool CPacketHandler::ProcessPacket(unsigned char ucPacketID, NetBitStreamInterfa
Packet_EntityRemove(bitStream);
return true;

// Bulk delete element trees
case PACKET_ID_ENTITY_REMOVE_TREE:
Packet_EntityRemoveTree(bitStream);
return true;

// Respawns/hides pickups
case PACKET_ID_PICKUP_HIDESHOW:
Packet_PickupHideShow(bitStream);
Expand Down Expand Up @@ -4359,6 +4365,112 @@ void CPacketHandler::Packet_EntityRemove(NetBitStreamInterface& bitStream)
}
}

void CPacketHandler::Packet_EntityRemoveTree(NetBitStreamInterface& bitStream)
{
// std::uint16_t (2) - number of root elements
// ElementID (2) - root element ids (repeating)

std::uint16_t rootElementCount;
if (!bitStream.ReadCompressed(rootElementCount))
return;

std::vector<CClientEntity*> rootElements;
rootElements.reserve(rootElementCount);

// Read all root element IDs first
for (std::uint16_t i = 0; i < rootElementCount; ++i)
{
ElementID rootID;
if (!bitStream.Read(rootID))
return;

CClientEntity* rootEntity = CElementIDs::GetElement(rootID);
if (rootEntity)
{
if (rootEntity->GetType() == CCLIENTPLAYER)
{
RaiseProtocolError(45); // Same as individual entity removal - cannot remove players
return;
}
rootElements.push_back(rootEntity);
}
}

// Delete each tree hierarchically
for (auto* rootEntity : rootElements)
{
RemoveEntityTree(rootEntity);
}
}

void CPacketHandler::RemoveEntityTree(CClientEntity* rootEntity)
{
if (!rootEntity || rootEntity->IsSystemEntity())
return;

// Collect all entities in this tree
std::vector<CClientEntity*> entitiesToDelete;
CollectEntityTree(rootEntity, entitiesToDelete);

// Handle vehicle/ped specific cleanup for each entity
CMappedList<CClientPed*> listOfPeds(g_pClientGame->GetPedSync()->GetList());
listOfPeds.push_front(g_pClientGame->GetLocalPlayer());

for (auto* entity : entitiesToDelete)
{
if (entity->GetType() == CCLIENTVEHICLE || entity->GetType() == CCLIENTPED)
{
ElementID entityID = entity->GetID();

if (entity->GetType() == CCLIENTVEHICLE)
{
for (auto* ped : listOfPeds)
{
if (ped->m_VehicleInOutID == entityID)
ped->ResetVehicleInOut();

if (ped->m_bNoNewVehicleTask && ped->m_NoNewVehicleTaskReasonID == entityID)
{
ped->m_bNoNewVehicleTask = false;
ped->m_NoNewVehicleTaskReasonID = INVALID_ELEMENT_ID;
}
}
}
else
{
auto* removedPed = static_cast<CClientPed*>(entity);
for (auto* ped : listOfPeds)
{
if (ped->m_bIsGettingJacked && ped->m_pGettingJackedBy == removedPed)
{
ped->ResetVehicleInOut();
ped->RemoveFromVehicle(false);
ped->SetVehicleInOutState(VEHICLE_INOUT_NONE);
}
}
}
}

// Delete clientside children and the entity
entity->DeleteClientChildren();
g_pClientGame->m_ElementDeleter.Delete(entity);
}
}

void CPacketHandler::CollectEntityTree(CClientEntity* entity, std::vector<CClientEntity*>& entities)
{
if (!entity)
return;

entities.push_back(entity);

// Recursively collect all children
for (auto iter = entity->IterBegin(); iter != entity->IterEnd(); ++iter)
{
CollectEntityTree(*iter, entities);
}
}

void CPacketHandler::Packet_PickupHideShow(NetBitStreamInterface& bitStream)
{
// bool - show it?
Expand Down
5 changes: 5 additions & 0 deletions Client/mods/deathmatch/logic/CPacketHandler.h
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ class CPacketHandler
void Packet_PlayerNetworkStatus(NetBitStreamInterface& bitStream);
void Packet_EntityAdd(NetBitStreamInterface& bitStream);
void Packet_EntityRemove(NetBitStreamInterface& bitStream);
void Packet_EntityRemoveTree(NetBitStreamInterface& bitStream);
void Packet_PickupHideShow(NetBitStreamInterface& bitStream);
void Packet_PickupHitConfirm(NetBitStreamInterface& bitStream);
void Packet_Lua(unsigned char ucPacketID, NetBitStreamInterface& bitStream);
Expand Down Expand Up @@ -114,5 +115,9 @@ class CPacketHandler
NetBitStreamInterface* m_pEntityAddBitStream;
uint m_uiEntityAddNumEntities;

private:
void RemoveEntityTree(CClientEntity* rootEntity);
void CollectEntityTree(CClientEntity* entity, std::vector<CClientEntity*>& entities);

std::list<std::shared_ptr<CClientTextDisplay>> m_displayTextList;
};
66 changes: 58 additions & 8 deletions Server/mods/deathmatch/logic/CElementDeleter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,19 +51,69 @@ void CElementDeleter::DoDeleteAll()
delete *m_List.begin();
}

void CElementDeleter::Unreference(CElement* pElement)
void CElementDeleter::Unreference(CElement* element)
{
m_List.remove(pElement);
m_List.remove(element);
}

bool CElementDeleter::IsBeingDeleted(CElement* pElement)
bool CElementDeleter::IsBeingDeleted(CElement* element) const
{
return ListContains(m_List, pElement);
return ListContains(m_List, element);
}

void CElementDeleter::CleanUpForVM(CLuaMain* pLuaMain)
void CElementDeleter::DeleteTree(CElement* rootElement, bool unlink, bool updatePerPlayerEntities)
{
CElementListType::const_iterator iter = m_List.begin();
for (; iter != m_List.end(); iter++)
(*iter)->DeleteEvents(pLuaMain, false);
if (!rootElement || IsBeingDeleted(rootElement))
return;

std::vector<CElement*> elementsToDelete;
CollectTreeElements(rootElement, elementsToDelete);

// Fire destroy events for all elements
for (auto* element : elementsToDelete)
{
if (IsBeingDeleted(element))
continue;

CLuaArguments arguments;
element->CallEvent("onElementDestroy", arguments);

if (!element->IsBeingDeleted())
m_List.push_back(element);

g_pGame->GetPlayerManager()->ClearElementData(element);
element->SetIsBeingDeleted(true);
}

// Clear children and unlink elements
for (auto* element : elementsToDelete)
{
element->ClearChildren();
element->SetParentObject(nullptr, false);

if (unlink)
element->Unlink();
}

if (updatePerPlayerEntities && rootElement)
rootElement->UpdatePerPlayerEntities();
}

void CElementDeleter::CollectTreeElements(CElement* element, std::vector<CElement*>& elements)
{
if (!element || IsBeingDeleted(element))
return;

elements.push_back(element);

for (auto iter = element->IterBegin(); iter != element->IterEnd(); ++iter)
{
CollectTreeElements(*iter, elements);
}
}

void CElementDeleter::CleanUpForVM(CLuaMain* luaMain)
{
for (auto* element : m_List)
element->DeleteEvents(luaMain, false);
}
10 changes: 6 additions & 4 deletions Server/mods/deathmatch/logic/CElementDeleter.h
Original file line number Diff line number Diff line change
Expand Up @@ -13,20 +13,22 @@

#include "CElement.h"
#include <list>
#include <vector>

class CElementDeleter
{
public:
~CElementDeleter() { DoDeleteAll(); };

void Delete(class CElement* pElement, bool bUnlink = true, bool bUpdatePerPlayerEntities = true);
void DeleteTree(CElement* rootElement, bool unlink = true, bool updatePerPlayerEntities = true);
void DoDeleteAll();

bool IsBeingDeleted(class CElement* pElement);
void Unreference(CElement* pElement);

void CleanUpForVM(CLuaMain* pLuaMain);
bool IsBeingDeleted(CElement* element) const;
void Unreference(CElement* element);
void CleanUpForVM(CLuaMain* luaMain);

private:
void CollectTreeElements(CElement* element, std::vector<CElement*>& elements);
CElementListType m_List;
};
19 changes: 10 additions & 9 deletions Server/mods/deathmatch/logic/CResource.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@
#include "CHTTPD.h"
#include "Utils.h"
#include "packets/CResourceClientScriptsPacket.h"
#include "packets/CEntityRemoveTreePacket.h"
#include "lua/CLuaFunctionParseHelpers.h"
#include <net/SimHeaders.h>
#include <zip.h>
Expand Down Expand Up @@ -1181,26 +1182,26 @@ bool CResource::Stop(bool bManualStop)
// Destroy the virtual machine for this resource
DestroyVM();

// Remove the resource element from the client
CEntityRemovePacket removePacket;
// Remove resource elements using bulk tree deletion
CEntityRemoveTreePacket removeTreePacket;

if (m_pResourceElement)
{
removePacket.Add(m_pResourceElement);
g_pGame->GetElementDeleter()->Delete(m_pResourceElement);
removeTreePacket.AddRootElement(m_pResourceElement);
g_pGame->GetElementDeleter()->DeleteTree(m_pResourceElement);
m_pResourceElement = nullptr;
}

// Remove the dynamic resource element from the client
if (m_pResourceDynamicElementRoot)
{
removePacket.Add(m_pResourceDynamicElementRoot);
g_pGame->GetElementDeleter()->Delete(m_pResourceDynamicElementRoot);
removeTreePacket.AddRootElement(m_pResourceDynamicElementRoot);
g_pGame->GetElementDeleter()->DeleteTree(m_pResourceDynamicElementRoot);
m_pResourceDynamicElementRoot = nullptr;
}

// Broadcast the packet to joined players
g_pGame->GetPlayerManager()->BroadcastOnlyJoined(removePacket);
// Broadcast single packet for entire resource cleanup
if (!removeTreePacket.IsEmpty())
g_pGame->GetPlayerManager()->BroadcastOnlyJoined(removeTreePacket);

// Clear the list of players where this resource is running
std::exchange(m_isRunningForPlayer, {});
Expand Down
28 changes: 28 additions & 0 deletions Server/mods/deathmatch/logic/packets/CEntityRemoveTreePacket.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
/*****************************************************************************
*
* PROJECT: Multi Theft Auto
* LICENSE: See LICENSE in the top level directory
*
* Multi Theft Auto is available from https://www.multitheftauto.com/
*
*****************************************************************************/

#include "StdInc.h"
#include "CEntityRemoveTreePacket.h"
#include "CElement.h"
#include <cstdint>

bool CEntityRemoveTreePacket::Write(NetBitStreamInterface& bitStream) const
{
if (m_rootElements.empty())
return false;

bitStream.WriteCompressed(static_cast<std::uint16_t>(m_rootElements.size()));

for (const auto* element : m_rootElements)
{
bitStream.Write(element->GetID());
}

return true;
}
30 changes: 30 additions & 0 deletions Server/mods/deathmatch/logic/packets/CEntityRemoveTreePacket.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
/*****************************************************************************
*
* PROJECT: Multi Theft Auto
* LICENSE: See LICENSE in the top level directory
*
* Multi Theft Auto is available from https://www.multitheftauto.com/
*
*****************************************************************************/

#pragma once

#include "CPacket.h"
#include <vector>

class CEntityRemoveTreePacket final : public CPacket
{
public:
ePacketID GetPacketID() const noexcept override { return PACKET_ID_ENTITY_REMOVE_TREE; }
unsigned long GetFlags() const noexcept override { return PACKET_HIGH_PRIORITY | PACKET_RELIABLE | PACKET_SEQUENCED; }

bool Write(NetBitStreamInterface& bitStream) const override;

void AddRootElement(CElement* element) { m_rootElements.push_back(element); }
void Clear() noexcept { m_rootElements.clear(); }
bool IsEmpty() const noexcept { return m_rootElements.empty(); }
std::size_t GetRootElementCount() const noexcept { return m_rootElements.size(); }

private:
std::vector<CElement*> m_rootElements;
};
3 changes: 2 additions & 1 deletion Shared/sdk/net/Packets.h
Original file line number Diff line number Diff line change
Expand Up @@ -177,5 +177,6 @@ enum ePacketID
PACKET_ID_SERVER_INFO_SYNC,
PACKET_ID_DISCORD_JOIN,
PACKET_ID_PLAYER_RESOURCE_START,
PACKET_ID_PLAYER_WORLD_SPECIAL_PROPERTY
PACKET_ID_PLAYER_WORLD_SPECIAL_PROPERTY,
PACKET_ID_ENTITY_REMOVE_TREE
};