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Fix jump control triggering weapon zoom while aiming (#2798) #4454
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cddd1cb
Fix ButtonSquare state to account for aiming weapon condition
MohabCodeX 7b03041
Merge branch 'master' into fix/jump-trigger-weapon-zoom
MohabCodeX e380124
Merge branch 'master' into fix/jump-trigger-weapon-zoom
MohabCodeX 5aa8a11
Merge branch 'master' into fix/jump-trigger-weapon-zoom
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Are you sure this doesn’t remove the ability to jump while holding other weapons without zoom capability, e.g., can you still jump while holding a Desert Eagle? It seems to me that this issue only affects sniper and camera, since holding shift actually lets you zoom with them. But generally using bAiming seems like it will block jump for all weapons while aiming. Is that the intended effect?
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Thanks for the observation. I also tested it, and I can still jump while holding other weapons normally.
bAimingWeapon
only becomes true when actively aiming with specific weapons that create aTASK_SIMPLE_USE_GUN
task (snipers/camera). When aiming with regular weapons like Desert Eagle, no such task is created, sobAimingWeapon
remains false and jumping works normally. so fix is specifically targets the zoom-capable weapons