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Streamer improvements & fixes #4550
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Fixes #813 and #3985
Continues @TheNormalnij 's work, #4013
It requires a lot of testing and is very similar to the original code, as it was built on top of it.
New Advanced Functions
engineStreamingSetLimits(normalIn, normalOut, farIn, farOut) & engineStreamingResetLimits()Updates the stream-in and stream-out limits used by the object streamer.
These values define how many elements may be streamed each frame.
Arguments
normalIn– number of elements allowed to stream in per frame under normal movementnormalOut– number of elements allowed to stream out per frame under normal movementfarIn– number of elements allowed to stream in when the player has moved a long distance in a single framefarOut– number of elements allowed to stream out in the same “moved far” conditionnormalIn, normalOut, farIn, farOut, maxSwaps, furthestInLimit = engineStreamingGetLimits()Returns all active streamer limit settings.
Returned table fields
normalIn– current normal stream-in limitnormalOut– current normal stream-out limitfarIn– current “moved far” stream-in limitfarOut– current “moved far” stream-out limitmaxSwaps– maximum number of element swaps the streamer may perform per framefurthestInLimit– maximum number of “furthest streamed-in” elements considered for swap operationsengineStreamingSetMaxSwaps(maxSwaps) & engineStreamingResetMaxSwaps()Sets the maximum number of stream swaps that may occur per frame.
Arguments
maxSwaps– new swap limit (must be ≥ 5, which is half of the default 10)engineStreamingSetFurthestInLimit(limit) & engineStreamingResetFurthestInLimit()Sets how many of the furthest streamed-in elements are tracked for swap-out decisions.
engineSetMaxObjectStreamCountSets object streamer limit
engineResetMaxObjectStreamCountResets to default
engineGetMaxObjectStreamCountGet current streamer limit
Important
New advanced functions will affect only object streamer.