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Releases: murgesku/MatrixGame

v2.1.12

02 Oct 16:59

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Last 'stable' release. Now all forces are thrown to support the "modding" branch.

  • Added hack to the pathfinding logic to prevent crashes due to overflow error.

v2.1.11

11 Jul 19:32

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  • Fixed processing the bomb blasts in the highlands and above water surface;
  • Increased the limit of objects on the screen from 1024 to 2560 objects;
  • For the objects that need to be destroyed to complete the map, added healthbar display after they take damage;
  • Raised the render distance of graphic effects to match the render distance of other objects, also increased the limit of effects on the screen from 512 to 1280 effects;
  • Changed the logic of minimap radar in manual mode: the situation is shown relative to the robot, not the camera;
  • Fixed inability to lose and troubles with sound volume after the death of the non-target Terron;
  • Corrected reaction on blowing up with a last bomb equipped robot the object that needs to be destroyed;
  • Fixed the issue the ending message after fulfill the win / lose conditions was shown even after restart;
  • Modified calculation of the mine trajectory so mortar mines is not freezing in the air anymore;
  • Fixed bug in the work logic of the 'Firewall' module it did not defend from bombs but from mortar mines;
  • Fixed ignoring the values from configuration files by the flamethrower.