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Merge pull request #3 from mygamedevtools/fix/assembly-references
[Fix] Assembly and namespace references
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CHANGELOG.md

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Editor/Authoring/MyUnityTools.SceneLoading.Authoring.asmdef renamed to Editor/Authoring/MyGameDevTools.SceneLoading.Authoring.asmdef

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{
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"name": "MyUnityTools.SceneLoading.Authoring",
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"name": "MyGameDevTools.SceneLoading.Authoring",
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"rootNamespace": "",
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"references": [],
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"includePlatforms": [

Editor/Authoring/SampleAuthoring.cs

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using UnityEngine;
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using System.IO;
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namespace MyUnityTools.SceneLoading.Authoring
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namespace MyGameDevTools.SceneLoading.Authoring
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{
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public static class SampleAuthoring
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{
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static readonly string _packagesPath = Path.Join(Application.dataPath, "../Packages/com.myunitytools.sceneloader/Samples~");
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static readonly string _packagesPath = Path.Join(Application.dataPath, "../Packages/com.mygamedevtools.scene-loader/Samples~");
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static readonly string _assetsPath = Path.Combine(Application.dataPath, "Samples");
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[MenuItem("Authoring/Move to Package")]

Runtime/Interfaces/IAddressableLoadSceneInfo.cs

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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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namespace MyUnityTools.SceneLoading.AddressablesSupport
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namespace MyGameDevTools.SceneLoading.AddressablesSupport
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{
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/// <summary>
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/// Interface to standardize addressable scene unload info.

Runtime/Interfaces/IAddressableLoadSceneReference.cs

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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.SceneManagement;
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namespace MyUnityTools.SceneLoading.AddressablesSupport
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namespace MyGameDevTools.SceneLoading.AddressablesSupport
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{
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/// <summary>
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/// Interface to standardize addressable scene load reference.

Runtime/Interfaces/IAddressableSceneLoader.cs

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* Created on: 8/23/2022 (en-US)
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*/
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namespace MyUnityTools.SceneLoading.AddressablesSupport
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namespace MyGameDevTools.SceneLoading.AddressablesSupport
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{
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/// <summary>
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/// Interface to standardize addressable scene operations.

Runtime/Interfaces/IAddressableSceneLoaderAsync.cs

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using System.Threading.Tasks;
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using UnityEngine.ResourceManagement.ResourceProviders;
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namespace MyUnityTools.SceneLoading.AddressablesSupport
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namespace MyGameDevTools.SceneLoading.AddressablesSupport
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{
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/// <summary>
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/// Interface to standardize async addressable scene operations.

Runtime/Interfaces/IAddressableSceneLoaderCoroutine.cs

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using UnityEngine;
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namespace MyUnityTools.SceneLoading.AddressablesSupport
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namespace MyGameDevTools.SceneLoading.AddressablesSupport
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{
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/// <summary>
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/// Interface to standardize <see cref="Coroutine"/> addressable scene operations.

Runtime/Interfaces/IAddressableSceneLoaderUniTask.cs

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using Cysharp.Threading.Tasks;
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using UnityEngine.ResourceManagement.ResourceProviders;
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namespace MyUnityTools.SceneLoading.AddressablesSupport.UniTaskSupport
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namespace MyGameDevTools.SceneLoading.AddressablesSupport.UniTaskSupport
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{
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/// <summary>
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/// Interface to standardize async addressable scene operations with <see cref="UniTask"/>.

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