Escape the underworld together. A 2D cooperative platformer where heaven and hell must unite to find a way out.
Hell-scape is a 2D platformer created for the EPITA S2 Project. The game centers on the cooperation between two unlikely protagonists: Angie, an angel, and Dimy, a demon. Trapped in an infernal world inspired by Catholic and Greek mythologies, they must combine their unique powers to overcome obstacles and escape.
The game is designed for two simultaneous players. Success depends on synergy—certain paths can only be cleared by using both characters' skills in tandem.
- Angie (The Angel): Focuses on mobility and support. She possesses the ability to fly and heal her companion.
- Dimy (The Demon): Focuses on offense and agility. He is faster on the ground and can throw projectiles to defeat enemies.
The game features a pixel-art style, paying homage to classic retro platformers of the 8-bit and 16-bit eras.
The universe of Hell-scape is a symbolic blend of:
- Catholicism: Iconography of angels, demons, and the structure of Hell.
- Greek Mythology: Influences on the landscape and the trials the duo must face.
- Engine: Unity 2021+
- Language: C#
- Assets: Custom Pixel Art & Mythology-inspired sprites.
- Clone the repository
git clone https://github.com/noecrn/HellScape.git
- Open in Unity
- Launch Unity Hub.
- Add the project folder.
- Open with a compatible Unity Editor version.
- Run
- Open
Assets/Scenes/Menu.unity. - Press Play.
- Open
This project represents our ambition to create a finished, functional video game by the end of the second semester. By blending mechanics from our favorite platformers with an original visual identity, we have built a game we are proud to share.
- Noé – Project Manager (Chef de projet)
- Théo – Unity Expert
- Leandro – Level Designer
- Clément – Web Designer
Developed for academic purposes at EPITA.