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Java Design Patterns Guide

Java Design Patterns

A comprehensive guide to understanding and implementing essential design patterns in Java.

This repository is a practical guide to learning and implementing some of the most widely used design patterns in Java. Each pattern includes a detailed explanation, UML diagram, and Java code example, making it easy to understand and integrate into your own projects.


πŸ“– Contents


Introduction

Design patterns are standardized solutions to common problems in software design, helping developers write code that is robust, flexible, and easier to maintain. This repository provides a hands-on guide to various design patterns implemented in Java. Each pattern includes:

  • A brief description of its purpose.
  • A UML diagram illustrating its structure.
  • A practical Java example demonstrating its implementation.

Design Patterns Covered

The guide covers design patterns in three main categories:

Creational Patterns

These patterns simplify object creation, enhancing flexibility and reusability.

Pattern Description Status
Singleton Ensures only one instance of a class exists. βœ…
Factory Method Provides an interface for creating instances of related classes. βœ…
Abstract Factory Creates families of related objects without specifying exact classes. βœ…
Builder Builds complex objects step-by-step. 🟑
Prototype Creates new objects by copying an existing instance. 🟑

Structural Patterns

These patterns deal with object composition, helping to create large structures with improved relationships.

Pattern Description Status
Adapter Enables incompatible interfaces to work together. 🟑
Bridge Decouples abstraction from implementation. 🟑
Composite Represents part-whole hierarchies with tree structures. 🟑
Decorator Adds functionality to objects dynamically. 🟑
Facade Simplifies complex system interactions with a single interface. 🟑
Flyweight Shares data to minimize memory use. 🟑
Proxy Controls access to an object, providing a placeholder. 🟑

Behavioral Patterns

Behavioral patterns manage object interactions and communication, making systems flexible and responsive.

Pattern Description Status
Chain of Responsibility Passes requests along a chain of handlers. 🟑
Command Encapsulates requests as objects. 🟑
Interpreter Provides a way to interpret custom language grammars. 🟑
Iterator Sequentially accesses elements of a collection. 🟑
Mediator Simplifies complex object communication. 🟑
Memento Captures and restores an object's state. 🟑
Observer Notifies dependent objects of state changes. 🟑
State Alters object behavior based on its internal state. 🟑
Strategy Allows for interchangeable algorithms in an operation. 🟑
Template Method Defines steps of an algorithm, allowing customization. 🟑
Visitor Adds operations to classes without modifying them. 🟑

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