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Copilot
AI
changed the title
[WIP] Rewrite codebase in Golang for multiplayer functionality
Rewrite game server in Go with multi-instance deployment support
Feb 8, 2026
Co-authored-by: nwjlyons <126417+nwjlyons@users.noreply.github.com>
Co-authored-by: nwjlyons <126417+nwjlyons@users.noreply.github.com>
Copilot
AI
changed the title
Rewrite game server in Go with multi-instance deployment support
Add Redis pub/sub for cross-server game state synchronization
Feb 8, 2026
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Go channels only work within a single process. The existing implementation couldn't share game state across multiple server instances, unlike Elixir's distributed PubSub.
Changes
Redis pub/sub integration (
internal/pubsub/)redis/go-redis/v9with graceful degradationgame:*channels for cross-server updatesHub modifications (
internal/hub/hub.go)game_state:{gameID}keys)game:{gameID})Configuration (
cmd/server/main.go)-redisand-redis-passwordflagsREDIS_URLandREDIS_PASSWORDenv varsArchitecture
Usage
Single-server mode (default):
Multi-server mode:
Players on different servers can now join and play in the same game instance.
Backward Compatibility
Fully backward compatible. Redis is optional - server runs in single-server mode without it. No breaking changes to existing code or APIs.
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.