libobs-d3d12: Add D3D12 for OBS#12817
libobs-d3d12: Add D3D12 for OBS#12817wanhongqing123 wants to merge 4 commits intoobsproject:masterfrom
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If this has not been fully tested, please provide details on what has been tested to work, what hasn't been tested to work, what is left that needs attention, etc. This is a large diff, and there is no description of the work that was done and methods used to approach this, which will make this very difficult to provide a proper review. |
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Hi! How can I enable D3D12 rendered as regular user? Is it possible now? |
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This is a work-in-progress PR that doesn't seem ready for review or testing. It's failing to build, and requests for further information on how this was actually tested have been ignored. From internal discussions, this appears to be heavily based on the existing DX11 renderer, with small changes to get it to run on DX12 instead of a fresh implementation using modern rendering/code paradigms. It's improbable that this would see any practical benefits of being a DX12 implementation with this approach. Since this is highly unlikely to be merged, I will close this PR. In the future, please do not open unfinished PRs that have not been fully tested or completed. However, all that said, thank you for the submission. |
Please See #12907 |
Description
Add D3D12 for OBS
Motivation and Context
D3D11 is a relatively old API, so as technology advances, OBS should support D3D12.
How Has This Been Tested?
These codes simply haven't been fully tested.
Types of changes
Checklist: