Ergonomic, lightweight conditional compilation through attributes inspired by
Rust's cfg macro.
Config implements the [@@config] annotation, to conditionally compile
modules. You can use a small boolean language to check for conditions including
some built-in ones and environment variables.
It can be used to conditionally include/exclude:
- modules
- let bindings
- includes
- type definitions
- constructors from variant types and polymorphic variants
- fields from record types
- and more
Currently includes/detects the following platforms:
- Windows 32/64
- macOS/tvOS/watchOS/iOS
- FreeBSD/NetBSD
- Android
- Linux
And the following architectures:
- x86-64
- x86 i386
- aarch64
- arm
And the following environment:
- msvc
- gnu
- musl
opam install config
And add it to your dune files:
(library
(name my_lib)
(preprocess (pps config.ppx)))
And tag your values with the @@config or @@cfg attribute:
module A = A_unix [@@config any(target_os = "macos", target_os = "linux")]
module A = A_win32 [@@cfg any(target_os = "windows")]Config implements a very small boolean language with 4 operations:
var = value, that checks if a variable (from the environment or provided by config) is equals to a value. Equality is string or integer equality.all(expr1, expr2, ...), expects all expressions to be trueany(expr1, expr2, ...), expects any expression to be truenot(expr), negates an expression
To define new variables you can pass them in as environment variables:
; export BAND="rush" dune build
And you'll be able to write (BAND = "rush")
module Pro_mode_env = struct
let name = "pro-mode"
let coins = 2112
end
[@@config (project_mode = "pro")]
include Pro_mode_env
[@@config (project_mode = "pro")]
module A : sig
val name : string [@@cfg (project_mode = "pro")]
end = struct
let name = "Product" [@@cfg (project_mode = "pro")]
end let favorite_band = "rush"
[@@config (is_rush_fan = true)]
let favorite_band = "unknown"
[@@config not (is_rush_fan = true)]external dog_bark : unit -> int = "dog_bark"
[@@config (includes = "dog")]type band = { name: string }
[@@config (use_band = true)]type favorite_bands =
| Rush
| Yes
| KingCrimson [@config (likes_trumpets = true)]
let is_favorite x =
match x with
| Rush -> true
| Yes -> false
| KingCrimson -> false [@config (likes_trumpets = true)]
type has_published_album_recently =
[ `nope
| `yes
| `maybe [@config (is_indecisive = true)]
]
let get_has_published (x: has_published_album_recently) =
match x with
| `nope -> true
| `yes -> false
| `maybe -> false [@config (is_indecisive = true)]type user = {
name: string;
pass: string [@config (password_mode = "clear")];
pass: Password.t [@config (password_mode = "encrypted")];
}[@@@config (should_include = "no")]
let do_not_include_me = failwith "oh no"Currently config relies on C preprocessor definitions to detect different
platforms and architectures. They are straightforward to add by extending the
file ./config/config_stubs.cl. In there :
-
To add a new platform, extend the main if-else chain in the
caml_config_target_osfunction to include your OS. -
To add a new architecture, extend the main if-else chain in the
caml_config_target_archfunction to include your architecture.