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Lightning Bolt 2D Game/Engine

Project Bolt

Simple Kotlin 2D strategy game, with an attempt to write the base of it as a universal game engine base I can use for further projects.

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Screenshot software

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Usage

Simply run gradle to create

gradle run

Contributors

Contributors on GitHub

  • I am happy to receive suggestion, however this project is mostly for my amusement and learning only so I might ignore

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License

  • GPL v3.0

Version History

  • 0.0.1: Basic Init and render loop

Basic Animation

  • 0.0.2: Basic Sprite animations and creation factory

Animation Swapping on Move

  • 0.0.3: Each game object holds an entire map of sprites with enumms as keys directing a what current animation should be played

Animation and Board Rendering

  • 0.0.4: A basic board and layers are now rendering, however it is very crude

Tiles responding

  • 0.0.5: Character can walk up to a selected square, checks manhatann distance on every tick so it is not efficient at all.

Tiles responding

How-to use this code

Contact

Developer/Company

Homepage: www.miloszjakubanis.com e-mail: milosz.jakubanis@protonmail.com

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Basic 2d game engine written in Kotlin to practice on

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