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…ietary driver ) Added extra debugging information pertaining to GLX extensions. Added more documentation to OpenGL ES. Fixed EGL initialization. Now the rendering api will properly initialize to OpenGL using EGL context.
…d out if the OpenGL ( or OpenGL ES ) Context that was supposed to be created actually is.
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Found a bug in mesa... It appears Mesa will try to make an OpenGL ES context no matter what. Even though All the proper information suggests that I am wanting an OpenGL Context. This is why commit #2fc65f2 exists. |
Owner
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I wouldn't bother too much with Windows and OSX support. It's likely to go away as soon as I have time to make the big I'll review the code later this week (probably, assuming Real Life(TM) doesn't have other plans...) |
Owner
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Uhh, so Real Life made other plans after all... I'll try to get to review it this weekend. Hasn't been forgotten, I've just been extremely busy lately. |
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Implemented OpenGL over EGL api. The changes are minor and shows how clean the switch from OpenGL ES to OpenGL can be.