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[pull] master from godotengine:master#104
pull[bot] wants to merge 6362 commits intoomicron321:masterfrom
godotengine:master

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mhilbrunner and others added 27 commits December 13, 2025 17:24
Update documentation around EditorDock
…actions/cache-5

Bump actions/cache from 4 to 5
Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](actions/checkout@v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 4 to 6.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](actions/upload-artifact@v4...v6)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
…ified

Clarify what is defined by the parent in Scene organization
CI: Fix `sync_class_ref.yml` workflow
classref: Sync with current master branch (4b6c88d)
Fix typo in FBX section of `import_configuration.rst`
Update number of built-in BBCode effects
[iOS] Change minimum requirement for Metal to A12.
Update key mappings description for 2D and 3D Workspaces
Bent normals are not available on Compatibility renderer
…actions/upload-artifact-6

Bump actions/upload-artifact from 4 to 6
Update localization pages and images
Clarify SurfaceTool example with index
mhilbrunner and others added 30 commits February 1, 2026 21:39
Update Windows and Linux export pages with architecture info
- Use `Node.find_children()` to remove the need for a custom
  recursive traversal method.
- Use `EditorInterface.get_edited_scene_root()` instead of
  deprecated `EditorScript.get_scene()`.
- Use `EditorInterface.mark_scene_as_unsaved()` when relevant.
- Mention 2 new ways to run an EditorScript, both of which
  are supported when using an external editor.
…ecated-call

Fix leftover deprecated method call in C# code sample in Making plugins
Update EditorScript information in Running code in the editor
Clarify implying of only GCC supporting LTO and explicitly state for godot specifically.
…tibility

Document pipeline precompilation and ubershaders not being available in Compatibility
… docs (#11714)

* Enhance one-click deploy instructions with wireless ADB

Updated instructions for one-click deployment to include wireless ADB method with detailed steps.

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Adds Navigation entry to thread-safe apis doc.
… format

This also mentions it in the upgrade guide, as this will cause VCS
diffs that are expected.
Document removal of `load_steps` and new unique node IDs in TSCN file format
Added documentation for file deletion
- reword the contents to use node, scene correctly
- improve title
- fix punctuation
Add Navigation entry to thread-safe apis doc
…Body2D-clarification

Add note for Area2D usage over CharacterBody2D
Co-authored-by: Godot Organization <noreply@godotengine.org>
Update the Android Studio instructions to match the new build types
Updated method calls to follow proper casing conventions.
Fix casing in LoadResourcePack and GetExecutablePath
classref: Sync with current master branch (bf95b62)
Fix output folder path in GDExtension C++ example
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