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Loading with Bobs & Angles caused a crash on a nil at this point.
The previous implementation had several issues: * The slowest belt detection was broken * It always created a prerequisite on the upgrade of the external connections to the previous tier of belt, even if this was the slowest belt tier. This change reworks the creation by creating an ordering of the belts by speed. The first entry is the slowest and thus does not need an upgrade, the sencond one does not need a prerequisite.
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Combination of hardening the walk over technologies and fixing the backup case to be more robust against adding slower belts.
I've tested the backup generation by loading a bobs + angles while manually disabling the technology detection. The latter was done by adding a
and falsein one of the if statements.