g3d: Add ResFile::GetTextureIndex#19
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MonsterDruide1 merged 2 commits intoopen-ead:masterfrom Jun 18, 2025
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include/g3d/aglNW4FToNN.h line 16 at r1 (raw file):
static void Cleanup(nn::g3d::ResFile*); static s32 GetTextureIndex(const nn::g3d::ResFile*, const char*); static void BindTexture(nn::g3d::ResFile*, const nn::g3d::ResFile*);
Suggestion:
static bool BindTexture(nn::g3d::ResFile*, const nn::g3d::ResFile*);
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include/g3d/aglNW4FToNN.h line 16 at r1 (raw file):
static void Cleanup(nn::g3d::ResFile*); static s32 GetTextureIndex(const nn::g3d::ResFile*, const char*); static void BindTexture(nn::g3d::ResFile*, const nn::g3d::ResFile*);
Done.
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Called by
GameDataFunction::makeTextureSaveDataFileNamein SMO.This change is