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7 changes: 7 additions & 0 deletions src/motion/actuators/GenericActuator.hx
Original file line number Diff line number Diff line change
Expand Up @@ -451,6 +451,13 @@ class GenericActuator<T> implements IGenericActuator {



}


public function goto (position:Float):Void {



}


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6 changes: 6 additions & 0 deletions src/motion/actuators/IGenericActuator.hx
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,12 @@ interface IGenericActuator {
*/
public function onResume (handler:Dynamic, ?parameters:Array <Dynamic>):IGenericActuator;

/**
* Adjusts the tween to a specific position.
* @param position The new position of the tween, between 0.0 and 1.0
*/
public function goto (position:Float):Void;


//private var properties:Dynamic;
private function apply ():Void;
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16 changes: 6 additions & 10 deletions src/motion/actuators/MethodActuator.hx
Original file line number Diff line number Diff line change
Expand Up @@ -85,22 +85,18 @@ class MethodActuator<T> extends SimpleActuator<T, T> {
}


private override function update (currentTime:Float):Void {
public override function goto (position:Float):Void {

super.update (currentTime);
super.goto (position);

if (active && !paused) {

for (i in 0...properties.start.length) {

currentParameters[i] = Reflect.field (tweenProperties, "param" + i);

}
for (i in 0...properties.start.length) {

callMethod (target, currentParameters);
currentParameters[i] = Reflect.field (tweenProperties, "param" + i);

}

callMethod (target, currentParameters);

}


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123 changes: 64 additions & 59 deletions src/motion/actuators/SimpleActuator.hx
Original file line number Diff line number Diff line change
Expand Up @@ -425,95 +425,100 @@ class SimpleActuator<T, U> extends GenericActuator<T> {
}

}


private function update (currentTime:Float):Void {

if (!paused) {

override public function goto (tweenPosition:Float):Void {

var details:PropertyDetails<U>;
var easing:Float;
var i:Int;
var details:PropertyDetails<U>;
var easing:Float;
var i:Int;

var tweenPosition:Float = (currentTime - timeOffset) / duration;
if (!initialized) {

if (tweenPosition > 1) {
initialize ();

}

if (!special) {

easing = _ease.calculate (tweenPosition);

for (i in 0...detailsLength) {

tweenPosition = 1;
details = propertyDetails[i];
setProperty (details, details.start + (details.change * easing));

}

if (!initialized) {
} else {

if (!_reverse) {

easing = _ease.calculate (tweenPosition);

} else {

initialize ();
easing = _ease.calculate (1 - tweenPosition);

}

if (!special) {
var endValue:Float;

for (i in 0...detailsLength) {

easing = _ease.calculate (tweenPosition);
details = propertyDetails[i];

for (i in 0...detailsLength) {
if (_smartRotation && (details.propertyName == "rotation" || details.propertyName == "rotationX" || details.propertyName == "rotationY" || details.propertyName == "rotationZ")) {

details = propertyDetails[i];
setProperty (details, details.start + (details.change * easing));
var rotation:Float = details.change % 360;

}

} else {

if (!_reverse) {
if (rotation > 180) {

rotation -= 360;

} else if (rotation < -180) {

rotation += 360;

}

easing = _ease.calculate (tweenPosition);
endValue = details.start + rotation * easing;

} else {

easing = _ease.calculate (1 - tweenPosition);
endValue = details.start + (details.change * easing);

}

var endValue:Float;

for (i in 0...detailsLength) {
if (!_snapping) {

details = propertyDetails[i];
setProperty (details, endValue);

if (_smartRotation && (details.propertyName == "rotation" || details.propertyName == "rotationX" || details.propertyName == "rotationY" || details.propertyName == "rotationZ")) {

var rotation:Float = details.change % 360;

if (rotation > 180) {

rotation -= 360;

} else if (rotation < -180) {

rotation += 360;

}

endValue = details.start + rotation * easing;

} else {

endValue = details.start + (details.change * easing);

}
} else {

if (!_snapping) {

setProperty (details, endValue);

} else {

setProperty (details, Math.round (endValue));

}
setProperty (details, Math.round (endValue));

}

}

}
}


private function update (currentTime:Float):Void {

if (!paused) {

var tweenPosition:Float = (currentTime - timeOffset) / duration;

if (tweenPosition > 1) {

tweenPosition = 1;

}

goto (tweenPosition);

if (tweenPosition == 1) {

if (_repeat == 0) {
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