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Copy file name to clipboardExpand all lines: Source/Orts.Simulation/Simulation/RollingStocks/MSTSLocomotive.cs
+9-1Lines changed: 9 additions & 1 deletion
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@@ -421,6 +421,7 @@ public float OdometerM
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protectedboolDynamicBrakeBlendingOverride;// true when DB lever >0% should always override the blending. When false, the bigger command is applied.
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protectedboolDynamicBrakeBlendingForceMatch=true;// if true, dynamic brake blending tries to achieve the same braking force as the airbrake would have.
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publicfloatDynamicBrakeBlendingRetainedPressurePSI{get;privateset;}=-1.0f;// the amount of pressure that will always be retained in the brake cylinders during blended braking
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publicfloatDynamicBrakeBlendingMinSpeedMpS{get;privateset;}=2.25f;// below this speed, blended braking is disabled
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protectedboolDynamicBrakeControllerSetupLock;// if true if dynamic brake lever will lock until dynamic brake is available
case"engine(numwheels":MSTSLocoNumDrvWheels=stf.ReadFloatBlock(STFReader.UNITS.None,4.0f);if(MSTSLocoNumDrvWheels<1)STFException.TraceWarning(stf,"Engine:NumWheels is less than 1, parts of the simulation may not function correctly");break;
@@ -1265,6 +1267,7 @@ public override void Copy(MSTSWagon copy)
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