split shader files across multiple QRC files, fix 4.1#2061
split shader files across multiple QRC files, fix 4.1#2061HifiExperiments wants to merge 1 commit intooverte-org:masterfrom
Conversation
e421a5b to
098f026
Compare
There was a problem hiding this comment.
Code diffs look alright to me, the 410 renderer works fine now (tested with MESA_GL_VERSION_OVERRIDE=4.1)
Saw the handful of split RCC calls running while compiling
450, es310, and vk all work fine too
only tested on linux, leaving the QA tag on until someone tests on windows too, though i'm confident it'll work there too
|
hrm actually I'm now seeing something weird in the deferred renderer (on windows) were most shaders are just rendering black (but not all? most unlit shaders seem fine). hadn't noticed because forward renderer works. not sure if it's because of this PR or something that went in recently (vulkan?). @ada-tv does deferred renderer work for you with this on linux? maybe will try a renderdoc capture when I get a chance |




fixes #2044 + #1570