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2 changes: 2 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,4 +6,6 @@ if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()

add_compile_options(-O3 -ffast-math -march=native -mtune=native -fopenmp )

add_executable(main main.cpp)
76 changes: 49 additions & 27 deletions main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,23 +4,31 @@
#include <chrono>
#include <cmath>

float frand() {
static float frand()
{
return (float)rand() / RAND_MAX * 2 - 1;
}

struct Star {
struct alignas(32) Star
{
float px, py, pz;
float vx, vy, vz;
float mass;
};

std::vector<Star> stars;

void init() {
for (int i = 0; i < 48; i++) {
void init()
{
for (size_t i = 0; i < 48; i++)
{
stars.push_back({
frand(), frand(), frand(),
frand(), frand(), frand(),
frand(),
frand(),
frand(),
frand(),
frand(),
frand(),
frand() + 1,
});
}
Expand All @@ -29,59 +37,73 @@ void init() {
float G = 0.001;
float eps = 0.001;
float dt = 0.01;
float eps2 = eps * eps;
float mm = G * dt;

void step() {
for (auto &star: stars) {
for (auto &other: stars) {
void step()
{
#pragma GCC ivdep
// #pragma omp simd
for (auto &star : stars)
{
for (auto &other : stars)
{
float dx = other.px - star.px;
float dy = other.py - star.py;
float dz = other.pz - star.pz;
float d2 = dx * dx + dy * dy + dz * dz + eps * eps;
d2 *= sqrt(d2);
star.vx += dx * other.mass * G * dt / d2;
star.vy += dy * other.mass * G * dt / d2;
star.vz += dz * other.mass * G * dt / d2;
float d2 = dx * dx + dy * dy + dz * dz + eps2;
d2 *= std::sqrt(d2);
star.vx += dx * other.mass * mm / d2;
star.vy += dy * other.mass * mm / d2;
star.vz += dz * other.mass * mm / d2;
}
}
for (auto &star: stars) {
for (auto &star : stars)

{
star.px += star.vx * dt;
star.py += star.vy * dt;
star.pz += star.vz * dt;
}
}

float calc() {
float calc()
{
float energy = 0;
for (auto &star: stars) {
for (auto &star : stars)
{
float v2 = star.vx * star.vx + star.vy * star.vy + star.vz * star.vz;
energy += star.mass * v2 / 2;
for (auto &other: stars) {
energy += star.mass * v2 * 0.5f;
for (auto &other : stars)
{
float dx = other.px - star.px;
float dy = other.py - star.py;
float dz = other.pz - star.pz;
float d2 = dx * dx + dy * dy + dz * dz + eps * eps;
energy -= other.mass * star.mass * G / sqrt(d2) / 2;
float d2 = dx * dx + dy * dy + dz * dz + eps2;
energy -= other.mass * star.mass * G / std::sqrt(d2) * 0.5f;
}
}
return energy;
}

template <class Func>
long benchmark(Func const &func) {
long benchmark(Func const &func)
{
auto t0 = std::chrono::steady_clock::now();
func();
auto t1 = std::chrono::steady_clock::now();
auto dt = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
return dt.count();
}

int main() {
int main()
{
init();
printf("Initial energy: %f\n", calc());
auto dt = benchmark([&] {
for (int i = 0; i < 100000; i++)
step();
});
auto dt = benchmark([&]
{
for (size_t i = 0; i < 100000; i++)
step(); });
printf("Final energy: %f\n", calc());
printf("Time elapsed: %ld ms\n", dt);
return 0;
Expand Down