Bug Fixes
Ceiling Transparency Fix (#205)
- Scenes created before v0.3.2 (before the material system) had opaque ceilings instead of the transparent grid pattern
- The ceiling renderer now uses
resolveMaterial()to always produce the correct transparent materials, regardless of whether a material config exists on the node
New Features
Export Scene — GLB, STL, OBJ (#203 by @thiago-lopes-dev)
- New
ExportSystemcomponent wires up the existing export buttons in the settings panel - Strips editor-only objects before export for clean output
- Supports GLB (binary glTF), STL, and OBJ formats
- Closes #197
Contributors
Thanks to our open source contributors! 🎉