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v0.3.3

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@open-pascal open-pascal released this 31 Mar 20:52

Bug Fixes

Ceiling Transparency Fix (#205)

  • Scenes created before v0.3.2 (before the material system) had opaque ceilings instead of the transparent grid pattern
  • The ceiling renderer now uses resolveMaterial() to always produce the correct transparent materials, regardless of whether a material config exists on the node

New Features

Export Scene — GLB, STL, OBJ (#203 by @thiago-lopes-dev)

  • New ExportSystem component wires up the existing export buttons in the settings panel
  • Strips editor-only objects before export for clean output
  • Supports GLB (binary glTF), STL, and OBJ formats
  • Closes #197

Contributors

Thanks to our open source contributors! 🎉

@thiago-lopes-dev