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Crucible

An OpenGL base game engine created for educational purposes. Some features of the engine are:

  • Full PBR shader support
  • Deferred and forward rendering pipelines
  • Transparent object and custom unlit shader support for forward rendering
  • Queue based rendering architecture with draw calls being submitted to the queue
  • Runtime-Baked global illumination using light probes
  • Cascaded shadow mapping with multiple filtering modes
  • Post processing stack support, with built in shaders for tonemapping, ambient occlusion, bloom, and FXAA
  • Scene rendering with physics using the Bullet Physics library
  • Easy to use custom vector math library with built in operator support
  • Loading Material definitions from disk using a JSON based file format
  • A Resource manager for avoiding loading duplicate resources
  • 3D Model loading using the Assimp library

Examples

example 1 example 2 example 3

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