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3,332 changes: 1,666 additions & 1,666 deletions public/reference/data.json

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Amplitude/getLevel.mdx
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title: getLevel
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Returns a single Amplitude reading at the moment it is called.
For continuous readings, run in the draw loop.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Amplitude/setInput.mdx
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title: setInput
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Connects to the p5sound instance (main output) by default.
Optionally, you can pass in a specific source (i.e. a soundfile).</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Amplitude/smooth.mdx
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title: smooth
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Smooth Amplitude analysis by averaging with the last analysis
frame. Off by default.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Amplitude/toggleNormalize.mdx
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title: toggleNormalize
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Determines whether the results of Amplitude.process() will be
Normalized. To normalize, Amplitude finds the difference the
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/amp.mdx
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title: amp
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Set amplitude (volume) of a mic input between 0 and 1.0. <br/></p>
line: 6257
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/amplitude.mdx
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title: amplitude
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Input amplitude, connect to it by default but not to master out</p>
line: 6098
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/connect.mdx
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title: connect
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Connect to an audio unit. If no parameter is provided, will
connect to the main output (i.e. your speakers).<br/></p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/currentSource.mdx
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title: currentSource
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: ''
line: 6085
isConstructor: false
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/disconnect.mdx
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title: disconnect
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Disconnect the AudioIn from all audio units. For example, if
connect() had been called, disconnect() will stop sending
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/enabled.mdx
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title: enabled
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Client must allow browser to access their microphone / audioin source.
Default: false. Will become true when the client enables access.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/getLevel.mdx
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title: getLevel
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Read the Amplitude (volume level) of an AudioIn. The AudioIn
class contains its own instance of the Amplitude class to help
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4 changes: 2 additions & 2 deletions src/content/reference/en/p5.AudioIn/getSources.mdx
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title: getSources
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Returns a list of available input sources. This is a wrapper
for <a href="https://developer.mozilla.org/
en-US/docs/Web/API/MediaDevices/enumerateDevices/" target="_blank">
en-US/docs/Web/API/MediaDevices/enumerateDevices" target="_blank">
MediaDevices.enumerateDevices() - Web APIs | MDN</a>
and it returns a Promise.</p>
line: 6280
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/input.mdx
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title: input
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: ''
line: 6066
isConstructor: false
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/mediaStream.mdx
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title: mediaStream
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: ''
line: 6080
isConstructor: false
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/output.mdx
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title: output
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: ''
line: 6070
isConstructor: false
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4 changes: 2 additions & 2 deletions src/content/reference/en/p5.AudioIn/setSource.mdx
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title: setSource
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Set the input source. Accepts a number representing a
position in the array returned by getSources().
This is only available in browsers that support
<a href="https://developer.mozilla.org/
en-US/docs/Web/API/MediaDevices/enumerateDevices/" target="_blank">
en-US/docs/Web/API/MediaDevices/enumerateDevices" target="_blank">
navigator.mediaDevices.enumerateDevices()</a></p>
line: 6340
isConstructor: false
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/start.mdx
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title: start
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Start processing audio input. This enables the use of other
AudioIn methods like getLevel(). Note that by default, AudioIn
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/stop.mdx
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title: stop
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Turn the AudioIn off. If the AudioIn is stopped, it cannot getLevel().
If re-starting, the user may be prompted for permission access.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioIn/stream.mdx
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title: stream
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: ''
line: 6075
isConstructor: false
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioVoice/connect.mdx
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title: connect
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Connect to p5 objects or Web Audio Nodes</p>
line: 11181
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.AudioVoice/disconnect.mdx
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title: disconnect
module: p5.sound
submodule: p5.sound
file: lib/addons/p5.sound.js
file: lib\addons\p5.sound.js
description: |
<p>Disconnect from soundOut</p>
line: 11194
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/camera.mdx
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title: camera
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Sets the position and orientation of the camera.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/centerX.mdx
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title: centerX
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>The x-coordinate of the place where the camera looks.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/centerY.mdx
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title: centerY
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>The y-coordinate of the place where the camera looks.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/centerZ.mdx
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title: centerZ
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>The y-coordinate of the place where the camera looks.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/eyeX.mdx
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title: eyeX
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: |
<p>The camera’s x-coordinate.</p>
<p>By default, the camera’s x-coordinate is set to 0 in "world" space.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/eyeY.mdx
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title: eyeY
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: |
<p>The camera’s y-coordinate.</p>
<p>By default, the camera’s y-coordinate is set to 0 in "world" space.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/eyeZ.mdx
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title: eyeZ
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: |
<p>The camera’s z-coordinate.</p>
<p>By default, the camera’s z-coordinate is set to 800 in "world" space.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/frustum.mdx
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title: frustum
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Sets the camera's frustum.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/lookAt.mdx
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title: lookAt
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Points the camera at a location.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/move.mdx
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title: move
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Moves the camera along its "local" axes without changing its
orientation.</p>
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/ortho.mdx
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title: ortho
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Sets an orthographic projection for the camera.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/pan.mdx
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title: pan
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Rotates the camera left and right.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/perspective.mdx
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title: perspective
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Sets a perspective projection for the camera.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/roll.mdx
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title: roll
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Rotates the camera in a clockwise/counter-clockwise direction.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/set.mdx
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title: set
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Sets the camera’s position, orientation, and projection by copying another

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/setPosition.mdx
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title: setPosition
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Sets the camera’s position in "world" space without changing its

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/slerp.mdx
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title: slerp
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Sets the camera’s position and orientation to values that are in-between

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/tilt.mdx
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title: tilt
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: >
<p>Rotates the camera up and down.</p>

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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/upX.mdx
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title: upX
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: |
<p>The x-component of the camera's "up" vector.</p>
<p>The camera's "up" vector orients its y-axis. By default, the "up" vector is
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/upY.mdx
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title: upY
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: |
<p>The y-component of the camera's "up" vector.</p>
<p>The camera's "up" vector orients its y-axis. By default, the "up" vector is
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Camera/upZ.mdx
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title: upZ
module: 3D
submodule: Camera
file: src/webgl/p5.Camera.js
file: src\webgl\p5.Camera.js
description: |
<p>The z-component of the camera's "up" vector.</p>
<p>The camera's "up" vector orients its y-axis. By default, the "up" vector is
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2 changes: 1 addition & 1 deletion src/content/reference/en/p5.Color/setAlpha.mdx
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title: setAlpha
module: Color
submodule: Creating & Reading
file: src/color/p5.Color.js
file: src\color\p5.Color.js
description: >
<p>Sets the alpha (transparency) value of a color.</p>

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