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Geotemporal layers
Gobi-the-Mansoe edited this page Feb 19, 2013
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The intent is for the game to be zoom-able. It can be experienced and manipulated at different scales. When exploring or generating a game environment in any individual [Geospatial Scale] (https://github.com/rSimulate/WebHexPlanet/wiki/Geospatial-Layers), different temporal scales will be accessible.
- Eon: Billions of years
- Large stellar debris collisions
- Gravity
- Planetary formation
- Era: Hundreds of Millions of years
- Tectonic activity
- Large stellar debris collision
- Medium stellar debris collision
- Epoch: Tens of Millions of years
- Tectonic Activity
- Medium stellar debris collision
- Small stellar debris collision
- Large Atmospheric changes
- Large Hydrospheric changes
- Erosion
- Age: Millions of years
- Medium Hydrospheric changes
- Small stellar debris collision
- Erosion
- Glaciation
- Life
- lakh: Hundreds of thousands of years
- Myriad: Tens of thousands of years
- Millennial: Thousands of years
- Centennial: Hundreds of years
- Years
- Weeks
- Hours