NPM module that exports the GameBoyCore.js file from
grantgalitz/GameBoy-Online
Changes:
- Converted into module.
- Avoids using globals.
- Cleaner interface for options tuning.
- Compatible with browsers and node.js.
- Removed js-based resizing in favor of browser's.
- Allow for ROM input as
BufferorArrayBufferinstead of deprecated binary strings - Linting.
- Removed unneeded dependencies.
- Main interface turned into an
Emitter. - Incorporated debug.
- Added server-side usage examples
var gb = require('gameboy');
gb(canvasElement, romData, opts);bootRom- boot with boot ROM first (true)gbBootRom- use gameboy boot ROM instead of gameboy color (false)mbc1- allow for MCB1 instead of ROM only (false)prioritizeGb- give priority to gameboy mode (false)interval- emulator loop interval (6)canvas- custom canvas constructor (null)imageSmoothing- smooth images when resizing (true)drawEvents- emitdraw(false)sound- sound interface (null)volume- volume level (1)audioBufferMin- minimum span amount over x interpreter iterations (10)audioBufferMax- maximum span amount over x interpreter iterations (20)colorizeGb- colorize gameboy mode (true)overrideMbc- override MBC RAM disabling and always allow reading and writing to the banks (false)typedArrays- use typed arrays (true)channels- user controlled channel enables ([true,true,true,true])
drawraised only ifdrawEventsistruewhenever a draw to the canvas occurserrorraised when emulation should be paused due to unexpected behavior
GPL2 - Copyright (C) 2010 - 2012 Grant Galitz