Skip to content

Releases: raysfire/rayshud

v2026.0111

11 Jan 14:53
36f17c8

Choose a tag to compare

Thank you to @Beventar to contributing majority of the changes in this update including but not limited to...

What's Changed

  • Adjust replay browser button sizes for consistency by @Beventar in #239
  • Align misaligned elements by @Beventar in #246
  • Center war paint apply buttons by @Beventar in #249
  • Center war paint preview panel & inspection elements by @Beventar in #230
  • Change console input color to cyan by @Beventar in #229
  • Cyan instead of orange button highlight by @Beventar in #241
  • Fix clipping elements by @Beventar in #244
  • Fix crafting panel UI alignment issues by @Beventar in #237
  • Fix cyan border missing 1 corner by @Beventar in #242
  • Fix missing top MVM modes cyan highlight border & consistency changes by @Beventar in #247
  • Fix text clipping in brief workshop opening dialog by @Beventar in #238
  • Fix various' apply dialogs titles clipping and consistency changes by @Beventar in #233
  • Increase size of font of vote setup panel heading by @Beventar in #236
  • Make "Mann Co Catalog" scrollbar prettier by @Beventar in #231
  • Make in-game notification text consistent by @Beventar in #240
  • Make inventory & store dialogs themed by @Beventar in #235
  • Make replay browser UI themed by @Beventar in #232
  • Make store map stamp "Learn more" dialog themed by @Beventar in #227
  • Make weapon try out dialog themed by @Beventar in #234
  • More cyan instead of orange highlights & replace Tahoma as console font by @Beventar in #248
  • Theme in-game notifications & other fixes by @Beventar in #245
  • Themed close button in end game survey panel & small crafting label change by @Beventar in #243

New Contributors

Full Changelog: 2025.0802...2026.0111

v2025.0802

02 Aug 21:18

Choose a tag to compare

What's Changed

  • Fixed Cerbetica fonts not working on Linux.
  • Fixed font size for closed captions.
  • Fixed menu page headers.
  • Fixed health placement on the disguise panel.
  • Fixed medals appearing too small on the scoreboard.
  • Fixed Demoman/Huntsman charge meters in minmode.

Full Changelog: 2025.0220...2025.0802

v2025.0220

20 Feb 03:06

Choose a tag to compare

What's Changed

  • Added back manual customizations including:
    • Alternate Mode Selection
    • Alternate Player Model
    • Broesel Cross
    • Centered Class Selection
    • Classic Main Menu
    • Damage over Health
    • Minimal Scoreboard
    • Team Cross
    • See rayshud/resource/ui/#customizations/README.txt for details.
  • Fixed the speedometer being enabled when using the alternate player model.
  • Fixed transparent elements not showing in official servers.
  • Fixed the ubercharge meter not being aligned when using minmode.
  • Fixed main menu background not displaying when starting the game.
  • Fixed red control point icons (#221)
  • Fixed various issues caused by the Scream Fortress 2024 update.
  • Fixed icons not displaying properly on Linux after the 2025-02-18 update.
  • Fixed main menu headers appearing too high after the 2025-02-18 update.
  • Various improvements to the MVM UI by @TheRSO (#217)

New Contributors

Full Changelog: 2024.1011...2025.0200

v2024.1011

11 Oct 23:44
1a41f46

Choose a tag to compare

What's Changed

  • Updated to work with the Scream Fortress 2024 Update
  • Added a HUD Refresh button to the main menu
  • Added back the screen for viewing map intro movies
  • Added a speedometer - enabled in hudplayerclass.res or via the HUD Editor
  • Added back seasonal backgrounds
  • Added back the old payload tracker
  • Added minmode support for broesel cross by @r3dnasa in #203
  • Added status icons to the spectator view when using CastingEssentialsNext
  • Fixed HUD crosshair appearing while in spectator
  • Fixed MvM wave info not listing all enemy types and not displaying on the scoreboard
  • Fixed streamer mode not hiding all player information in #194
  • Fixed a panel displaying incorrectly when applying a war paint
  • Fixed broken tooltips when viewing MvM rewards by @rabscootle in #204
  • Fixed black bars appears over item panels in certain resolutions
  • Fixed competitive history appearing truncated near the bottom
  • Fixed console errors relating to the menu_thumb_missing and null.wav files
  • Fixed item panels appearing offscreen while in freezecam in #195
  • Fixed map selection overlapping on the Practice screen by @r3dnasa in #201
  • Fixed missing tags in the Steam Workshop submission screen
  • Fixed multiple font and color inconsistencies
  • Fixed player health not changing color before it gets too low on the match HUD
  • Fixed player model not displaying correctly on the scoreboard after a HUD refresh
  • Fixed position of status effects when using the broesel cross
  • Fixed raysfoxes appearing out of place
  • Fixed the scrollbar on the vote screen overlapping players' time by @impale1 in #207
  • Fixed cases of UI elements being positioned incorrectly in minmode
  • Fixed the HUD breaking when a controller is being used
  • Fixed the HUD crosshair appearing while in spectator view
  • Fixed the MvM mission selection dialog drawing under the mode selection by @impale1 in #202
  • Fixed the Thermal Thruster icon not appearing
  • Fixed the player health appearing as low after respawning by @PapaPeach
  • Fixed the default UI being used when playing on a Hybrid Arena map
  • Fixed the map vote panel being misplaced after finishing a casual match in #196
  • Fixed the spy disguise image not connecting with the player model
  • Fixed the time panel text (waiting for players, setup) not displaying correctly
  • Fixed the tournament panel overlapping the match HUD in #208
  • Fixed tracker icons not displaying correctly on pl_selbyen by @aarmastah
  • Miscellaneous visual tweaks and improvements throughout the HUD
  • Player stats are now displayed while loading into a server
  • Added back the MOTD panel, moved HUD Options to use SafeMode instead
  • Restored the original rayshud player model placement
  • Reverted the heavy use of #base for customizations - they are now applied via the HUD Editor
  • Updated look of the team select menu
  • Ported over changes from TF2's 64-bit update.
  • Visual tweaks to HUD Options, Training Mode, Mann Co. Store, Matchmaking Dashboard and MvM tank health bar
  • Updated the War Paint inspection panel to support all seed values by @impale1 in #199
  • Increased the font size in source engine windows (console, browser etc.)
  • Updated the HUD Editor schema to support the following customizations:
    • Classic Main Menu Style
    • Centered Class Select
    • Speedometer
    • Alternate Player Model
    • Minimal Scoreboard
    • Health Styles (Default, Team Cross and Broesel Cross)
    • Streamer Mode

Full Changelog: 2021.1202...2024.1011

v2021.1202

03 Dec 00:30

Choose a tag to compare

  • Changed charge meter style to classic rayshud. (Thanks @Scoutman01)
  • Fixed achievement tracker overlap for Engineers in Mann vs. Machine.
  • Fixed issues when playing on Farmaggedon. (Thanks @aarmastah)
  • Fixed position of the 2D player image on the minimal scoreboard.
  • Fixed position of the countdown timer at the start a round on official servers. (Thanks @thejaviertc)
  • Fixed text cutoff in the Disguise menu.
  • Home Server button now outputs instruction for how to configure it by default.
  • Miscellaneous fixes and tweaks.
  • Updated the killer freeze panel.