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Releases: relmer/MatrixRain

MatrixRain 1.0.1001

27 Feb 21:32

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[Unreleased]

[1.0.1001] - 2026-02-23

Added

  • MIT LICENSE file
  • WinGet package manifest (relmer.MatrixRain) and automated publish step
  • VERSIONINFO resource block for Windows file properties

Changed

  • Conventional commits convention adopted
  • Improved thread safety: extended mutex scope in game loop, thread-local RNG
  • Extracted shared color scheme parsing; removed void* casts
  • Reuse temp vectors in RemoveExcessStreaks for reduced allocations
  • Validate string length on registry reads
  • Statically link the C runtime (eliminates vcruntime140.dll dependency)
  • Explicit diagnostic when D3D debug layer is unavailable (Graphics Tools)

Fixed

  • Strengthened unit test assertions and fixed CharacterSet initialization
  • WinGet workflow: use env context for PAT secret in step conditions

MatrixRain 1.0.1000

25 Feb 14:59

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[Unreleased]

Changed

  • Conventional commits convention adopted
  • Improved thread safety: extended mutex scope in game loop, thread-local RNG
  • Extracted shared color scheme parsing; removed void* casts
  • Reuse temp vectors in RemoveExcessStreaks for reduced allocations
  • Validate string length on registry reads

Fixed

  • Strengthened unit test assertions and fixed CharacterSet initialization

[1.0.1000] - 2026-01-17

Added

  • ARM64 native build support (x64 + ARM64)
  • VS Code C++ IntelliSense configuration for both architectures
  • Test tasks for Release configurations

Fixed

  • Incorrect default in settings tests
  • PCH configuration error for the profiler build flavor
  • Glow effect for red and blue color schemes (luminance threshold fix)

[0.9] - 2025-12-13

Added

  • Full screensaver mode (/s, /c, /p command-line switches)
  • Configuration dialog with live overlay on the running animation
  • Live wiring of animation speed, glow sliders, checkboxes, and color scheme to running app
  • Preview mode in the Windows Screen Saver control panel
  • Dual-mode /c handling: modal dialog or live overlay depending on context
  • Registry-based settings persistence
  • CLI argument parser with /s, /c, /c:HWND, /p:HWND support
  • .scr build artifact generation (post-build copy of .exe)
  • Input exit state tracking for screensaver mode (mouse/keyboard triggers exit)
  • ScreenSaverModeContext runtime enforcement
  • Error handling and unit tests for command-line parsing

Fixed

  • Reset button on settings dialog not updating color scheme of running app
  • Debug overlay suppression and dialog centering issues in screensaver mode

[0.8] - 2025-11-30

Added

  • README with project description and screenshots
  • Application icon
  • Robust VS Code build scripts, tasks, and launch configurations
  • VS Code workspace file

Changed

  • Default to full-screen mode on launch
  • S key toggles statistics overlay on/off
  • Refactored application startup with EHM (Error Handling Macros) support

Fixed

  • Statistics text wrapping at window edge

[0.7] - 2025-11-28

Added

  • Color cycling animation option
  • Active head-based streak spawning system
  • Full-screen mode (borderless window, not exclusive)
  • Window drag support via WM_NCHITTEST handler
  • API awareness manifest; profiler build configuration

Changed

  • Improved scaling behavior when switching to/from full screen
  • Streak density test coverage expanded

Fixed

  • Viewport resize assertions during head-based spawning
  • Streak lifetime edge cases and debug lifetime counter
  • Fade timer expiration when bright time expires
  • Window drag disabled in full-screen mode

[0.6] - 2025-11-25

Added

  • Gaussian blur bloom post-processing effect
  • Feathered glow effect on FPS overlay for legibility against rain streaks
  • Redesigned density system: percentage-based (0–100%), reference-based viewport, doubled max streaks, 50 ms spawn interval
  • FPS overlay with rain statistics
  • Color cycling keyboard toggle

Changed

  • Refactored UpdateInstanceBuffer, ApplyBloom, and shader creation code

Fixed

  • Bloom rendering in full-screen mode
  • Animation stopping while in full-screen mode
  • Full-screen mode switched from DirectX exclusive to borderless window

[0.5] - 2025-11-22

Added

  • Rain density control system with +/- keyboard input
  • Depth sorting, zoom wrapping, and color transition
  • D3D11 texture creation for character mutation
  • RenderSystem wiring and integration tests
  • Perspective projection

Changed

  • Drop interval no longer changes during a streak's lifetime

Fixed

  • Fade behavior; added pause/resume (P key)

[0.4] - 2025-11-06

Added

  • Direct2D + DirectWrite text rendering for texture atlas (replaces placeholder glyphs)
  • Discrete cell-based character dropping
  • Stationary characters with fade-in-place animation
  • ESC key to exit application

Changed

  • Adjusted rain drop speed for better visual experience
  • Removed horizontal drift

Fixed

  • Despawn logic at viewport boundaries

[0.3] - 2025-11-06

Added

  • MVP COMPLETE: Matrix Rain renders with placeholder glyphs
  • DirectX 11 rendering pipeline (RenderSystem)
  • Application class and WinMain entry point
  • AnimationSystem: streak lifecycle, character mutation, fade
  • CharacterSet texture atlas via Direct2D
  • Viewport with TDD
  • CharacterStreak and CharacterInstance with TDD

Fixed

  • Window creation error (ERROR_INVALID_WINDOW_HANDLE)

[0.2] - 2025-11-05

Added

  • Math types and utility functions (Vector2, Vector3, Color)
  • CharacterSet singleton and GlyphInfo struct
  • Character constants for Matrix Rain glyphs (Katakana, Latin, numerals)
  • High-resolution Timer utility
  • Comprehensive unit tests for Phase 2 components (100% coverage)
  • Precompiled headers for MatrixRain executable project

[0.1] - 2025-11-05

Added

  • Initial project: Visual Studio solution with MatrixRainCore (static lib), MatrixRain (app), MatrixRainTests
  • Matrix Rain visual effect specification
  • Implementation plan and design documentation
  • Task breakdown (157 tasks across 5 phases)