A lightweight standalone fivem script that simulates price fluctuation with configurable intervals. Includes a command to check the current fluctuation, and can be easily integrated with other resources.
-- Example usage of axeExchange export to calculate dynamic price and process sale
-- Imagine we have the player variable
local item = {
name = "burger",
price = 1000
}
-- Calculate the current fluctuated price using the export
local newPrice = exports['axeExchange']:CalculatePrice(item.price)
-- Attempt to remove the item from the player's inventory
local successRemovingItem = removePlayerItem(player, item.name, 1)
if not successRemovingItem then
print("Failed to remove item from player inventory")
return
end
-- Add the calculated money to player's bank with a reason for transaction
addPlayerMoney(player, "bank", newPrice, "Burger sale") -- Example usage to check current percentage
local currentPercentage = exports['axeExchange']:GetCurrentPercentage()
print("Current fluctuation percentage: " .. currentPercentage .. "%")