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Crew records + market bugfixes #5
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* Don't hose new botanists. We can nerf seed extraction without ruining the lives of new botany businesses 65% of the time. * Update beehive.dm
Heat honey to 100C to boil off the water and separate it from the sugar.
* Fixed compilation on dev * Make reagents be created after we get our seed data * Also added an error message when we don't have seed data and are trying to fill the fruit's reagents. * Re-added hydroponic trays saved vars, so things don't reset on load. * Made faction save and load properly hopefully..
* fixes ore processor and other such things * Update code/modules/mining/machinery/mineral_processor.dm Co-Authored-By: ike709 <ike709@users.noreply.github.com>
* [WIP] Add more addictions Adds some more dependencies. * More dose effects for hallucinogens Nice. * Add a stimulant * Adds phorostimulant recipe PHORONATION * Phoronation is back and it's a drug * Fix stuff * Make people a little better at handling their liquor * Update alcohol effects
…SS13#1290)" This reverts commit fc2eb90.
…290-rhi-addictions Revert "Adds new phorostimulant and some more addictions"
* Moves bikes to the Consumer Fab * Removes bikes from the Mech Fab
* [WIP] Add more addictions Adds some more dependencies. * More dose effects for hallucinogens Nice. * Add a stimulant * Adds phorostimulant recipe PHORONATION * Phoronation is back and it's a drug * Fix stuff * Make people a little better at handling their liquor * Update alcohol effects * Assorted fixes for compile
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