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Packet
rmx edited this page May 30, 2016
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A packet is a message that is sent to the sandbox, and may or may not cause the game state to be changed. Game state may only be changed in respose to a packet.
All packets are logged into the database, so that a game can be replayed and verified. You can view the log (called trace) in the web interface.
Some packets are generated by clients, others are generated by the sandbox itself.
See also Sandbox, Game State.