Releases: rrtt217/Minecraft-HDR-Mod
v1.0.1-1.20.1
This is a small bugfix.
Fixes
- Fixed a critical bug that caused forge to fail to create HDR buffer.
- Possibly fixed overflow in screenshot.
Note
1.20.1 Forge may be incompatible with some mods, feel free to report issues on GitHub.
v1.0.0-1.20.1
Port to 1.20.1 fabric/forge with feature equivalent to v1.0.1-1.21.11.
Forge still can't boot on dev environment, not sure why, it doesn't affect normal users.
v1.0.1-1.21.1
This is a small tweak and bugfix.
Fixes
- Fixed GLFW loading on NeoForge;
- Fixed missing translation;
- Fixed #19 on 1.21.1.
Tweaks
- Renamed several config entries to better reflect their meanings.
v1.0.0-1.21.1
Port to 1.21.1 with internal rewrite and configs cleanup. All features in 1.0.1-1.21.11 are here.
NOTE
ON NEOFORGE YOU SHOULD add -Dorg.lwjgl.glfw.libname=<exported glfw path> to JVM parameters and disable earlyWindowControl in <game folder>/config/fml.toml
v1.0.1-1.21.10
Port to 1.21.10.
Note: the source code attached is still 1.21.11, go to 1.21.10 branch to download source.
v1.0.1-1.21.11
v1.0.0
This is a small internal update, as well as fixing a critical bug. Naming it v1.0.0 simply means that the mod is now stable and will not receive feature update and any API Breaking changes before the backport is finished.
Changes
xyz.rrtt217->xyz.rrtt217.HDRMod.
Fix
- Fix crash when toggle HDR ingame. Now you must restart the game to apply HDR toggle (Previously HDR toggle is broken).
v0.3.4
This is a small feature release, and is likely the final release before backport.
Features Added
useRGBA16UNORM: default on on Linux, improving the precision of PQ screenshot and gameplay.
Changes
- Config menu is now categorized.
Bugs Fixed
- Taking screenshot when screenshot/ directory doesn't exist will crash the game.
v0.3.3
This is a small optimization and bugfix release.
Changes
- Use PNG compress level 1 instead of default 6, which greatly improved screenshot speed;
- Only update UIBrightnessUBO when it's dirty.
Fixes
- FIxed screen freeze when writeBeforeBlitToMainTarget off and forceDisableBeforeBlitPipeline on.