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Re #35: stopGif() before .animationLoaded results in UI bug

Check if animationLoaded is true. If so, execute script as usual. If not, call abortLoading() instead.

Also requires that abortLoading() be able to execute without an event e passed to it, since there is no event related to this action.

…f not, call `abortLoading()` instead.

Also requires that `abortLoading()` be able to execute without an event `e` passed to it, since there is no event related to this action.
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