Add 'Metal' feature for iOS/macOS uses CAMetalLayer on UIView/NSView #4283
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hello winit Team 😃,
thank you for this awesome repository 👍
I was experimenting with macOS/iOS and skia-safe with GPU Backend Metal. It was very difficult to get the Metal to work, especially on iOS because I needed the
gl_or_metal_backed
line 525 in platform_impl/ios/window.rs to betrue
, otherwise the render withwindow.request_redraw()
will not work. With themetal
feature enabeld the UIView/NSView will automatically create aCAMetalLayer
as its layer.The
MetalLayer
can then be extracted as followed: