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there has been a new community fork of this repository. the community is looking to add some new simple features. please feel free to try your PR over there. |
Rubo3
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Jan 30, 2026
| static int logbuf_updated = 0; | ||
| static float bg[3] = { 90, 95, 100 }; | ||
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| /* make context global because we need it in glfw callbacks */ |
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The global context is not needed, you can call glfwSetWindowUserPointer(window, ctx) in main and glfwGetWindowUserPointer(window) in the callbacks.
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Added this as an example.
I stumbled upon the GDI demo PR recently and wondered, "Why don't we have a GLFW implementation?" So, I wrote a basic implementation.
It's pretty raw right now - I hashed it out in about an hour while flipping through the GLFW docs. I mostly omitted error handling, and moved input processing to glfw callbacks. There are some tweaks in the function signatures (like r_init, r_present), mainly because certain GLFW functions needed the GLFWwindow parameter.
I tested this in MinGW64 (MSYS2). To compile you need to install
glfwandpkg-configpackages (or replacepkg-config --libs glfw3with-L<path-to-libglfw> -lglfw3inbuild.sh). To install these packages (in MSYS2) run: