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Configuration
UnitedCallouts is using a configuration file, like most other mods, in order to load custom settings for the user.
You can enable or disable callouts if you do not want certain callouts in the game.
If you want to disable a setting, set the parameter to "false". Set it to "true" if you want to have it enabled in game.
You may want to disable any callouts that you do not want to have in game or which causes trouble in game due to a bug within this version.
Note
The configuration file is getting loaded automatically after UnitedCallouts has been loaded in game by LSPDFR.
The configuration file is split into 3 parts: Callouts, Settings and Keys.
With every new update to UnitedCallouts, the configuration file can be changed or can contain new additions.
For more information about the various changeable parameters, please scroll down for a table.
// This is a configuration file that allows you to adjust settings for UnitedCallouts.
// You can enable or disable callouts if you do not want certain callouts in the game.
// If you want to disable a setting, set the parameter to "false". Set it to "true" if you want to have it enabled in game.
// You may want to disable any callouts that you do not want to have in game or which causes trouble in game due to a bug within this version.
[Callouts]
// These callouts are all set to true by default (active in game), as they do not use any interiors that requires a third-party plugin to be installed.
StolenEmergencyVehicle = true
StolenEmergencyVehicle2 = true
MoneyTruckTheft = true
StolenBusIncident = true
StolenTruckPursuit = true
GangShootout = true
ArmedClown = true
PersonWithKnife = true
ArmedTerroristAttack = true
ShotsFired = true
PublicPeaceDisturbance = true
DrugDeal = true
WarrantForArrest = true
Troublemaker = true
BicycleOnTheFreeway = true
StoreRobberyInProgress = true
WelfareCheck = true
K9BackupRequired = true
TrafficStopBackupRequired = true
HostageSituationReported = true
JewelleryRobbery = true
SuspiciousATMActivity = true
// These are callouts which are currently only working with a third-party plugin called "Enable All Interiors", as they use interiors for the scenarios.
// You can download this mod here: https://www.gta5-mods.com/scripts/enable-all-interiors-wip
// Note: You can also use any other third-party plugin that will allow the Player to enter interiors.
// Since these callouts require a third-party plugin, they are set to "false" by default and are not enabled in game.
RobberyHL = false
IllegalPoliceCarTrade = false
ApartmentBurglary = false
MurderInvestigation = false
[Settings]
// Activate this option to have AI units responding to certain callouts with the Player. This option is set to "true" by default.
// The backup type is different for each callout. This means you wont have a local unit responding to a heavily-armed terrorist attack.
// If you don't have a powerful PC, set this option to "false".
ActivateAIBackup = true
// This option allows you to remove help messages used in some callouts and on start-up.
// Dialogues are not part of the help messages and will not be effected by setting this option to false.
HelpMessages = true
[Keys]
// You can change all the keys used in this plugin to your liking, so there are no conflicts with other mods.
// Here is a list of valid keys you can use: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
// With pressing this key, while you are in a callout, you can force the callout to end. Keep in mind, this only works for callouts which are part of this plugin.
EndCall = End
// With pressing this key, you can start the dialog to a suspect within a callout. You will get notified in game if there is a dialog.
Dialog = Y
Callouts Section:
Every callout listed in the Callouts section has the same values.
By default, every callout is set to true, except for the callouts which need a third-party plugin to enter interiors.
| Callout Name | Type | Default Value |
|---|---|---|
StolenEmergencyVehicle |
boolean (true/false) | true |
Settings Section:
UnitedCallouts has currently two settings that the user can customize.
In the future the users can expect new settings to come.
ActivateAIBackup is an option to have AI units responding to certain callouts with the Player.
The backup type is different for each callout. This means you wont have a local unit responding to a heavily-armed terrorist attack.
| Setting Name | Type | Default Value |
|---|---|---|
ActivateAIBackup |
boolean (true/false) | true |
HelpMessages is an option that allows you to remove the help messages used in some callouts and on startup.
However, this option wont effect the subtitles used for dialogues in some callouts.
| HelpMessages | Type | Default Value |
|---|---|---|
HelpMessages |
boolean (true/false) | true |
Keys Section:
You can change every key used in some callouts.
A list of valid keys you can use can be found here: System.Windows.Forms Valid Keys
EndCall is a hotkey used to end your current callout at any time.
Some callouts needs to be end by using this key when the Player has to make sure the scene has been cleared.
| Key Name | Type | Default Value |
|---|---|---|
EndCall |
enum | END |
Dialog is a hotkey used to start a dialog in some callouts.
A notification will let you know when to use this key.
| Key Name | Type | Default Value |
|---|---|---|
Dialog |
enum | Y |