A desktop application for terrain and 🤖 AI System integration/
- Intelligent entity behavior with configurable complexity
- Real-time decision making and adaptation
- Multi-agent coordination
The Terrain Analysis Simulator is an application designed for researchers, engineers, and analysts to conduct terrain analysis and run environmental simulations.
- C++20 compatible compiler (GCC 10+, Clang 11+, MSVC 2019+)
- GLFW3 and GLM libraries
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Install dependencies (macOS)
brew install glfw glm
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Install dependencies (Ubuntu/Debian)
sudo apt-get install libglfw3-dev libglm-dev build-essential
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Build the application
chmod +x build.sh ./build.sh
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Run the simulator
cd build ./TerrainSimulator
- TAB: Toggle mouse capture for camera control
- Arrow Keys: Move camera around the terrain (←↑→↓)
- Page Up/Down: Adjust camera elevation
- Mouse: Look around (when captured with TAB)
- ESC: Exit application
- Space: Start/pause unit simulation
- R: Reset simulation and generate new units
- T: Generate new terrain (when implemented)
- C: Reset camera to default position (when implemented)
- High-resolution 3D terrain rendering (128x128 mesh)
- Realistic elevation-based coloring (water, grassland, mountains, snow)
- Professional topographical contour mapping
- Professional contour line system with multiple density levels
- Interactive 3D navigation with mouse and keyboard controls
- Real-time entity simulation with physics-based movement
- Professional entity visualization (rectangles for allied, diamonds for opposition)
- Multi-unit coordination and pathfinding
- Dynamic scenario generation
- Intelligent entity behavior with configurable complexity
- Real-time decision making and adaptation
- Multi-agent coordination
- Professional camera system with smooth movement
- Real-time rendering with OpenGL graphics
- Comprehensive input handling for all controls
- Visual feedback and status reporting
- Application Core: Main application loop and initialization
- Terrain Engine: 3D terrain generation and rendering
- Simulation Engine: Entity management and physics
- Camera System: 3D navigation and view control
- Entity Symbols: Professional research visualization
- AI System: Intelligent behavior and decision making
- Database Manager: Scenario storage and management
- Language: C++20 with modern standards
- Graphics: OpenGL with GLFW for windowing
- Mathematics: GLM for 3D vector/matrix operations
- Build System: Custom shell scripts for macOS
- Architecture: Modular design with clean separation of concerns
terrain-simulator/
├── include/ # Header files
│ ├── ai/ # AI system headers
│ ├── core/ # Core application headers
│ ├── data/ # Database management headers
│ ├── graphics/ # Rendering and camera headers
│ ├── simulation/ # Simulation engine headers
│ └── terrain/ # Terrain generation headers
├── src/ # Source files
│ ├── ai/ # AI implementation
│ ├── core/ # Core application logic
│ ├── data/ # Database implementation
│ ├── graphics/ # Rendering implementation
│ ├── simulation/ # Simulation logic
│ └── terrain/ # Terrain generation
├── build.sh # Build script
└── README.md # This file
The application uses a custom build system optimized for macOS development:
- Ensure you have the required dependencies installed
- Make the build script executable:
chmod +x build.sh - Run the build script:
./build.sh - The compiled application will be in the
build/directory
This project is licensed under the MIT License - see the LICENSE file for details.
Contributions are welcome! Please feel free to submit a Pull Request.
- Real terrain data import (DEM, GeoTIFF, shapefile support)
- Advanced pathfinding algorithms
- Multi-threaded simulation processing
- Enhanced AI behaviors and strategies
- Network multiplayer support
- Scenario editor and scripting system