vOS is a comprehensive simulation-based approach to learning and implementing embedded operating system concepts without requiring any physical hardware. This innovative project demonstrates how complex embedded systems can be fully simulated using modern C++ and standard desktop development tools.
I am building vOS as a pure software simulation that replicates the behavior and functionality of real embedded systems. Instead of programming actual microcontrollers or embedded hardware, i am creating virtual representations of all hardware components:
Hardware Abstraction Through Software(some have already been implemented while some are in progress):
- Memory-mapped I/O simulation will be using
std::mapstructures - Hardware interrupts implentation will be as software callbacks and threading
- Real-time clock emulated with
std::chronofor precise timing - Device registers representation will be as virtual memory addresses
- Peripheral devices (UART, GPIO, Timers) simulation as C++ classes
I am constructing vOS through 11 structured tasks that build upon each other, creating a complete embedded operating system simulation[1]:
- Kernel Bootstrap: System initialization with singleton pattern and tick management
- Cooperative Scheduler: Task Control Blocks (TCBs) with round-robin execution and timer-based reactivation
- Plugin System: Dynamic driver loading through DLL architecture
- Virtual Filesystem: Unix-style
/dev/device access - Command Line Interface: System administration and debugging tools
- Interrupt Simulation: Software-based IRQ handling with ISR management
- Real-time Features: Priority scheduling, deadline monitoring, and schedulability analysis
- Communication Protocols: UART, SPI, and wireless stack implementations
- Security Systems: Cryptography, secure boot, and audit logging
Your vOS kernel currently demonstrates a fully functional cooperative multitasking system[1]:
// Real embedded-style task management
TCB backgroundLogger("BackgroundLogger", Priority::LOW, [](){
uint64_t currentTick = Kernel::getTicks();
logger.log(MessageType::INFO, "[Logger] System running smoothly");
}, 5); // 5-tick timer period
// Automatic scheduler integration
scheduler.registerTask(std::move(backgroundLogger));Key Simulation Features Working:
- 100ms system tick driving all operations
- Task state management (READY/RUNNING/WAITING)
- Priority-based scheduling with three levels
- Timer-based task reactivation for periodic execution
- Thread-safe operations throughout the system
This simulation-based approach provides several advantages atleast for me:
Accessibility: No expensive development boards or hardware debuggers required Safety: No risk of hardware damage during experimentation Rapid Prototyping: Immediate testing and debugging without hardware setup delays Cost Effective: Runs on any desktop computer with standard development tools Comprehensive Learning: Covers all embedded concepts from kernel to security