fix issues related to 3D Hardware Textures slider #6859
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Fixes several issues related to changing the 3D Hardware Textures detail slider:
Fix bug with mipmap based resizing of uncompressed textures that would result in texture corruption and invalid memory reads if the default slider wasn't at max level.
Prevent changing of the detail slider from affecting an active mission. A active mission will have to be restarted for the changes to take affect.
Fix various issues with handling of render targets, specifically with regards to proper cleanup and recovering from tcache being flushed during mission restart.