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Releases: scubamount/YAPR

yapr 1.1

27 Oct 06:35

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UI Layout Improvements

New Kill Tracking Columns

Added Player Kills Column

  • Displays a list of all players you've killed
  • Shows alphabetically sorted player names
  • Displays total kill count at bottom
  • Data persists across sessions (loads from config)

Added NPC Kills Column

  • Shows session NPC kill count
  • Shows total lifetime NPC kill count
  • Data persists across sessions (loads from config)

Layout Reorganization

Four-Column Layout

  • Column 1: Detected Players (left)
  • Column 2: Player Kills (middle-left)
  • Column 3: Nearby Vehicles (middle-right)
  • Column 4: NPC Kills (right)

Reduced Space Usage

  • Reduced height of individual columns to fit more content
  • Adjusted font sizes for better density (9pt for columns)
  • Optimized widths: 35 chars for Players/Vehicles, 20 chars for Kill columns

Window Resizing Improvements

Radar Size Reduction

  • Initial radar width reduced from 820px to 600px
  • Radar now takes up less screen space

Better Proportions

  • Radar column gets weight=1 (smaller)
  • Panel column gets weight=3 (3x larger than radar)
  • Content now properly visible when window is maximized

Improved Responsiveness

  • Recent Events log width increased to 80 characters
  • All sections properly resize with window
  • Panel sections have proper weight distribution

Scroll Persistence

Smart Auto-Scroll

  • All text areas (Recent Events, Detected Players, Vehicles, Player Kills, NPC Kills) now remember scroll position
  • If you manually scroll down, the view stays where you scrolled
  • Auto-scroll to top resumes only when you scroll back to the top yourself
  • Prevents content from jumping while you're reading

Bug Fixes
Fixed Player Detection

  • Added "hangardoor_smallfront" to blacklist to prevent false player detection

Fixed Missing UI Elements

  • Restored "Detected Players" section that was accidentally removed
  • Removed duplicate "NPC Kills" section

Technical Improvements

Persistent Data Loading

  • Player kills now properly load from yapr_export.json on startup
  • NPC kills persist across application restarts
  • Total kill counts maintained between sessions

Grid Layout Optimization

  • Proper tkinter grid weight configuration for responsive resizing
  • Fixed column and row weights for better space distribution

yapr 1.01

26 Oct 03:59

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1.01 - hotfix regarding player naming conventions

🛰️ YAPR 1.0 - Initial Stable Release
This release provides the first compiled and production-ready build of YAPR (Yertz Advanced Personal Reporter) for Star Citizen.
The application runs as a standalone executable and requires no additional setup or dependencies.

⚙️ Deployment

Download YAPR.zip from the Assets section.
Extract the contents to any local directory.
Run YAPR.exe to launch the application.
No installer or additional dependencies are required.
Virus Scan

yapr 1.0

23 Oct 08:21
800ea16

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🛰️ YAPR 1.0 - Initial Stable Release
This release provides the first compiled and production-ready build of YAPR (Yertz Advanced Personal Reporter) for Star Citizen.
The application runs as a standalone executable and requires no additional setup or dependencies.

⚙️ Deployment

  • Download YAPR.zip from the Assets section.
  • Extract the contents to any local directory.
  • Run YAPR.exe to launch the application.
  • No installer or additional dependencies are required.

Virus Scan https://www.virustotal.com/gui/file/672ffcda745825ec2c948beca2ef3e49ac755fc598bf1811cc732616714a8159/detection