Handle uninitialized resources in structs #9151
Draft
+98
−4
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Fixes #8443
In order to support some legacy shaders, we will allow zero-initialization of structs that contain resource types as fields. The resource variables get initialized to a Poison value. We also issue a diagnostic warning.
The expectation here is that (a) the correct value will be assigned in SSA, or (b) if there's a branch scope where it remains initialized to Poison, the value will subsequently not be used. (The latter case is the one that we needed to implement this change for.)