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main subject of this sample is ocean surface simulation
-added support of FPS in title bar of main window -corrected reading shaders/kernels with cl::util::read_exe_relative_text_file -complemented readme
-SFML version 2.6 required
-extended VkDescriptorPoolSize with second image stage -removed obsolete layer settings for vkCreateDevice -misprint fixes
-fixed the problem related to order of cleanup -fixed the bug with VK_ERROR_LOST_DEVICE at the finish -optimize the way of updating uniform buffer
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