Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
31 changes: 16 additions & 15 deletions Assets/MATE ENGINE - Scripts/AvatarHandlers/AvatarMouseTracking.cs
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ void InitEye()
vrmLookAtTarget = new GameObject("VRMLookAtTarget").transform;
vrmLookAtTarget.SetParent(transform, false);
vrm10.LookAtTarget = vrmLookAtTarget;
vrm10.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.YawPitchValue;
vrm10.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.SpecifiedTransform;
}
if (!leftEyeBone || !rightEyeBone)
{
Expand Down Expand Up @@ -176,27 +176,28 @@ void DoEye()
{
var mouse = Input.mousePosition;
var world = mainCam.ScreenToWorldPoint(new Vector3(mouse.x, mouse.y, mainCam.nearClipPlane));
if (vrm10 && vrmLookAtTarget)
{
vrmLookAtTarget.position = world;
var par = vrmLookAtTarget.parent ?? transform;
Matrix4x4 mtx = Matrix4x4.TRS(par.position, par.rotation, Vector3.one);
var (rawYaw, rawPitch) = mtx.CalcYawPitch(world);
float yaw = Mathf.Clamp(-rawYaw, -eyeYawLimit, eyeYawLimit);
float pitch = Mathf.Clamp(rawPitch, -eyePitchLimit, eyePitchLimit);
var currFwd = vrmLookAtTarget.forward;
var tgtFwd = Quaternion.Euler(-pitch, yaw, 0f) * Vector3.forward;
var smooth = Vector3.Slerp(currFwd, tgtFwd, Time.deltaTime * eyeSmoothness);
vrmLookAtTarget.rotation = Quaternion.LookRotation(smooth);
return;
}
if (!leftEyeBone || !rightEyeBone || !eyeCenter) return;
eyeCenter.position = (leftEyeBone.position + rightEyeBone.position) * 0.5f;
var dir = (world - eyeCenter.position).normalized;
var localDir = eyeCenter.parent.InverseTransformDirection(dir);
float eyeYaw = Mathf.Clamp(Mathf.Atan2(localDir.x, localDir.z) * Mathf.Rad2Deg, -eyeYawLimit, eyeYawLimit);
float eyePitch = Mathf.Clamp(Mathf.Asin(localDir.y) * Mathf.Rad2Deg, -eyePitchLimit, eyePitchLimit);
var eyeRot = Quaternion.Euler(-eyePitch, eyeYaw, 0f);

if (vrm10 && vrmLookAtTarget)
{
var eyeFwd = (eyeRot * Vector3.forward).normalized;
var worldDirToTarget = eyeCenter.TransformDirection(eyeFwd);

Plane mainCamPlane = new Plane(mainCam.transform.forward, world);
Ray rayToTarget = new Ray(eyeCenter.position, worldDirToTarget);
mainCamPlane.Raycast(rayToTarget, out float enter);
var newTargetPoint = rayToTarget.GetPoint(enter);

vrmLookAtTarget.position = Vector3.Lerp(vrmLookAtTarget.position, newTargetPoint, Time.deltaTime * eyeSmoothness);
return;
}

leftEyeDriver.localRotation = Quaternion.Slerp(leftEyeDriver.localRotation, eyeRot, Time.deltaTime * eyeSmoothness);
rightEyeDriver.localRotation = Quaternion.Slerp(rightEyeDriver.localRotation, eyeRot, Time.deltaTime * eyeSmoothness);
leftEyeBone.localRotation = Quaternion.Slerp(leftEyeBone.localRotation, leftEyeDriver.localRotation, eyeBlend);
Expand Down