A set of data references that point to assets useful for getting started with rendering and presentations.
- Shaders
- Unlit vertex and fragment shaders
- Materials
- Unlit with texture and color bindings
- Meshes
- Quad
- Cube
- UV Sphere
- Icosphere
- Cylinder
- Cone
- Capsule
- Textures
- Checkerboard
- Circle
- Gradient
- Hexagon
- Triangle (right angle & equilateral)
- Fonts
- Roboto
- Roboto Mono
- Cascadia Code
- Cascadia Mono
using World world = new();
DataRequest<UnlitMaterial> unlit = new(world);
DataRequest<CheckerboardTexture> checkerboard = new(world);
DataRequest<QuadMesh> quad = new(world);
Renderer renderer = new(world, unlit, quad);