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Default Presentation Assets

A set of data references that point to assets useful for getting started with rendering and presentations.

Contents

  • Shaders
    • Unlit vertex and fragment shaders
  • Materials
    • Unlit with texture and color bindings
  • Meshes
    • Quad
    • Cube
    • UV Sphere
    • Icosphere
    • Cylinder
    • Cone
    • Capsule
  • Textures
    • Checkerboard
    • Circle
    • Gradient
    • Hexagon
    • Triangle (right angle & equilateral)
  • Fonts
    • Roboto
    • Roboto Mono
    • Cascadia Code
    • Cascadia Mono

Usage

using World world = new();
DataRequest<UnlitMaterial> unlit = new(world);
DataRequest<CheckerboardTexture> checkerboard = new(world);
DataRequest<QuadMesh> quad = new(world);
Renderer renderer = new(world, unlit, quad);

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Default assets for multimedia presentation

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