My submission for the Gamedev compo at Birdie 16.
An endless swarm of asteroids are heading for earth and will destroy all life as we know it. You have been sent out into space to destroy these asteroids before they hit earth.
Target and destroy asteroids by typing the words next to them. When the earth's percentage has reached 0% the game is over. For each level the number of asteroids and their speed is increased and on top of that the word you have to type to destroy an asteroid gets longer.
This game is written in Go with bindings for SDL2.
export GOPATH=`pwd`/go
go get github.com/veandco/go-sdl2/sdl
go build
This will create a binary called astrotyper.