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This version aims to be compatible with various games. It will automatically detect your game and load the ultimate reanimate.

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The official place where it will be hosted.

⚠️ Fling is BROKEN and will be recoded ⚠️

Why skip to v4 and not v3?

Because v3 was an (unfunny) joke version.

V4 Main and only original place:

--[[
  Licensed under the MIT License (see LICENSE file for full details).
  Copyright (c) 2025 MrY7zz

  LEGAL NOTICE:
  You are REQUIRED to retain this license header under the terms of the MIT License.
  Removing or modifying this notice may violate copyright law.
]]
--// BY MrY7zz
if not game:IsLoaded() then
	game.Loaded:Wait()
end

--// Check configdoc.md for settings documentation

--// Below are the settings
-- SETTINGS --
local settings = _G

settings["Use default animations"] = true
settings["Fake character transparency level"] = 1
settings["Disable character scripts"] = true
settings["Fake character should collide"] = true
settings["Parent real character to fake character"] = false
settings["Respawn character"] = true
settings["Instant respawn"] = false
settings["Hide HumanoidRootPart"] = false
settings["PermaDeath fake character"] = true
settings["R15 Reanimate"] = false
settings["Click Fling"] = false
settings["Anti-Fling"] = true
settings["Hide RootPart Distance"] = CFrame.new(255, 255, 0)

settings["Names to exclude from transparency"] = {
    --[[ example:
    ["HumanoidRootPart"] = true,
    ["Left Arm"] = true
    ]]
}
--// Settings end

loadstring(game:HttpGet("https://raw.githubusercontent.com/somethingsimade/CurrentAngleV4/refs/heads/main/v4.lua"))()

How to use?

Just enter a game, our script will automatically detect if the game you are in is supported, and execute the respective version. If the game is not in the list, it will prompt you to run the semi-universal version.

Games supported

1. Retro Studio (soon)

2. Car Crushers 2 (R6 only)

3. Mic Up (R15 only)

4. something evil will happen

5. Ragdoll Engine (Place Id 5683833663)

6. Advanced Euphoria Ragdoll

7. Circuit Board (Place Id 112399477218954)

8. Hide the body (Place Id 81239378558719)

Can't find your game in the list?

Open an issue and request the game. Note that games that modify the character too much will be much harder to port, unless it contains a custom mechanic that allows limb movement (e.g ragdolling)

Older version (currentangle v2)

-- SETTINGS --
local settings = _G

--// Check configdoc.md for settings documentation

settings["Use default animations"] = true
settings["Fake character transparency level"] = 1
settings["Disable character scripts"] = true
settings["Fake character should collide"] = true
settings["Parent real character to fake character"] = false
settings["Respawn character"] = true
settings["Instant respawn"] = false

settings["Hide HumanoidRootPart"] = false
settings["PermaDeath fake character"] = true
settings["R15 Reanimate"] = false
settings["Click Fling"] = false

settings["Hide RootPart Distance"] = CFrame.new(255, 255, 0)

settings["Names to exclude from transparency"] = {
    --[[ example:
    ["HumanoidRootPart"] = true,
    ["Left Arm"] = true
    ]]
}
(function() if getgenv then return getgenv() else return _G end end)().fling = nil
local finished = false

task.spawn(function()
    loadstring(game:HttpGet("https://raw.githubusercontent.com/somethingsimade/CurrentAngleV4/refs/heads/main/currentanglev2.5.lua"))()
end)

repeat task.wait() until finished

-- USAGE: getgenv().fling(character, time, yield) if you dont have getgenv: _G.fling(character, time, yield)
-- or just fling(character, time, yield)

-- time is for how much time in seconds it will fling
-- the character

-- yield is if the fling function will yield

-- you can put your converted script under here

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This version aims to be compatible with various games. It will automatically detect your game and load the ultimate reanimate.

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