Fix meadow loss when upgrading to land-consuming buildings#160
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wuyeyoumin wants to merge 1 commit intosoundmud:masterfrom
Open
Fix meadow loss when upgrading to land-consuming buildings#160wuyeyoumin wants to merge 1 commit intosoundmud:masterfrom
wuyeyoumin wants to merge 1 commit intosoundmud:masterfrom
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Bug description
When a unit is upgraded into a building that consumes meadow land,
the meadow is removed from the world but not recorded in the new
building's
building_landfield.As a result, when the upgraded building is destroyed, the meadow
cannot be restored and is permanently lost.
Fix
This PR preserves or assigns
building_landduring the upgradeprocess so that buildings created via
upgrade_tocorrectly restoretheir meadow when destroyed.
The fix is consistent with the normal building construction logic and
does not affect buildings that do not consume meadow.
I encountered this issue during gameplay and verified that this change fixes the problem.