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FEATURES.md
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| ## Modding & Extensibility | ||
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| - **Dynamic Mod Loading**: Load/unload mods without server restart via the `user/mods` directory |
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This line is incorrect, every mod addition/removal requires a restart of the server and/or client
FEATURES.md
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| - **Dynamic Mod Loading**: Load/unload mods without server restart via the `user/mods` directory | ||
| - **Dependency Injection Support**: Mods can integrate with the server's service architecture | ||
| - **Runtime Patching**: Modify existing server behavior without source code changes | ||
| - **Blazor UI Integration**: Create custom admin interfaces and in-game UI elements |
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Blazor has no bearing on in-game UI, it is a web server interface only
FEATURES.md
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| - **Smart Caching**: Bot loot pools, weather forecasts, and item metadata cached for performance | ||
| - **Automatic Recovery**: Profile corruption detection and automatic repair mechanisms | ||
| - **Resource Management**: Configurable memory limits and performance thresholds |
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SPT doesn't have memory limits or performance thresholds
FEATURES.md
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| - **Smart Caching**: Bot loot pools, weather forecasts, and item metadata cached for performance | ||
| - **Automatic Recovery**: Profile corruption detection and automatic repair mechanisms | ||
| - **Resource Management**: Configurable memory limits and performance thresholds | ||
| - **Session Integrity**: Raid state preservation with automatic recovery from unexpected shutdowns |
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There is no raid preservation, if the game crashes, the raid is gone
FEATURES.md
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| ### Locations & Economy | ||
| - **Dynamic Loot System**: Map-specific loot tables with container and loose loot placement | ||
| - **Weather System**: Realistic day/night cycles with dynamic weather conditions (sunny, cloudy, rainy) |
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SPT doesn't really "implement" the day/night cycle, that's just a part of Tarkov. SPT just handles weather
FEATURES.md
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| ## Advanced Game Systems | ||
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| ### Bot & AI | ||
| - **Adaptive Bot Difficulty**: Configurable bot difficulty levels that adjust based on player progression |
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Bot difficulty isn't affected by level, only bot gear is
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This file exists on the old server repo. It's probably what's meant to be linked? |
The link in README.md pointed to a non-existent FEATURES.md file, so I wrote it from scratch