NASA Challenge_[@dirksavage88]_[Implement hardware rendering, (fixes #159)]#168
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dirksavage88 wants to merge 2 commits intospace-ros:mainfrom
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NASA Challenge_[@dirksavage88]_[Implement hardware rendering, (fixes #159)]#168dirksavage88 wants to merge 2 commits intospace-ros:mainfrom
dirksavage88 wants to merge 2 commits intospace-ros:mainfrom
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Thanks for the contribution! This seems like it might also be fixing #100? |
EzraBrooks
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Aug 20, 2024
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These changes all make sense to me, but could you reword your commit title to include a reference to the issue? i.e.
implement hardware rendering (fixes #159)
We are trying to make sure all commits reference an issue, for the sake of NASA's software project management requirements.
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To clarify, I mean the commit message itself - not the name of the PR. |
Signed-off-by: dirksavage88 <dirksavage88@gmail.com>
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Signed-off-by: dirksavage88 <dirksavage88@gmail.com>
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Fixes #159
With hardware rendering in place, the gazebo models and world can run at a higher RTF and thus open up more possibilities for detailed environments, to include particle emitter (dust and lighting) sources. First screen shot without hardware rendering, second is with hardware rendering using Intel iris xe graphics:


Test of the mesa drivers inside the docker container (basic OpenGL test)
