Skip to content

spectrepaul/blog

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

59 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Welcome to my blog repository!

This repository hosts all the scripts, code snippets, and resources connected to my blog site.

If you like these plugins, and want to help me in creating new tools and updating with more features, then please consider a small tip on my ko-fi here:
https://ko-fi.com/paulharthen

ZX Spectrum Next - Using Tiled

Here you will find everything you need to export your game maps directly from within Tiled, in the Speccy Next format. No other tools or conversion required.
You will find it covers most options for Layer 2 and Layer 3. Also covers settings for priority bits with rotate, flip and above/below the ULA.

ZX Spectrum Next - Using Aseprite

Again made for ease of use. This time use Aseprite to directly import/export, sprites, tiles, palettes and images. Again full support of priority bit, for example with palettes to force all pixels set with this to be drawn above all other layers. Image export can auto rotate or flip for correct loading on the Next. Convert your palette to best suite the available colours on the Next and create blank spritesheets with the default Next palettes with 256 or 512 colours. Also experiment with 12bit colour for 4096 KS3 options.

I hope you enjoy the posts and find these materials useful, but make sure you check back in for other additions!

Check my blog here: https://www.pandapus.com/

About

My github repository for things related to my blog

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors