Planes, Sparks, Snow, and Frost, oh my!#68
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jtbowden wants to merge 4 commits intostandupmaths:mainfrom
Open
Planes, Sparks, Snow, and Frost, oh my!#68jtbowden wants to merge 4 commits intostandupmaths:mainfrom
jtbowden wants to merge 4 commits intostandupmaths:mainfrom
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added 3 commits
January 7, 2022 16:41
Four tree effects (Note, these effects are assumed to be run at 30fps):
* coprime_rotating_coordinate_RGB_planes.csv
- 3 planes rotating about the coordinate axes, each adding a component of red, green, or blue, combining at their intersections. Rotations are 3-way coprime.
* fireworks_show.csv
- Random firework burst increasing in frequency until a final explosion and falling spark twinkle.
* galton_snow.csv
- "Galton board" style probabilistic snow falling to fill the tree from bottom to top. Fade to start over. Note, because of the irregular distribution and 3D pattern, does not create a uniform distribution curve as a true Galton board would.
* the_bifrost.csv
- Stylistic approximation of the Asgard Bifrost Bridge. Created by rotating a quantized and randomized hue/value spectrum slowly about the z-axis while basing the saturation on a counter-rotating spiral.
Contributor
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Not saying this because my fireworks animation was better (but it surely is wink, no seriously, yours has features that I was about to add to mine, but that would have messed up the whole data processing), I just wanted to comment that there is a lot going on in your animation in the middle. Almost too much for my taste. But the sparkling is great!! |
Author
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@d-albrecht Yes, it gets a little busy in the middle. It is all randomly generated, so it was luck of the draw. If I have some time, I'll tweak ramp at the end and regenerate it a few times and see if I can get less busy version. |
Contributor
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Yeah, I like that one better! |
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Four tree effects (Note, these effects are assumed to be run at 30fps):
coprime_rotating_coordinate_RGB_planes.csv
fireworks_show.csv
galton_snow.csv
the_bifrost.csv