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18 changes: 4 additions & 14 deletions wiki/Troubleshooting/nvidia.md
Original file line number Diff line number Diff line change
Expand Up @@ -66,20 +66,10 @@ or
export DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE="on"
export DXVK_NVAPI_DRS_NGX_DLSS_RR_OVERRIDE="on"
export DXVK_NVAPI_DRS_NGX_DLSS_FG_OVERRIDE="on"
export DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION="RENDER_PRESET_K"
export DXVK_NVAPI_DRS_NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION="RENDER_PRESET_K"
export DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION="render_preset_latest"
export DXVK_NVAPI_DRS_NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION="render_preset_latest"
```

{: .note-title }
> DLSS 4.5
>
> Enabling DLSS 4.5 will result in less performance than DLSS 4.0 in exchange for improved image quality. [RTX 20 & 30 series GPUs](https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/580689/dlss-45-super-resolution-faq/) will see a very severe performance impact and should stick with DLSS 4.0.
>
> Enable DLSS 4.5 by using an alternative render preset:
> - `RENDER_PRESET_M` for improved image quality but less performance.
> - `RENDER_PRESET_L` for the best image quality but the least performance.

5. To confirm DLSS 4.x is working, enable the debug overlay env var below. Look for it in-game to say `Render Preset: K/M/L`, `DLSSv3 v310.4.0` for DLSS 4.0, or `DLSSv3 v310.5.0` for DLSS 4.5.
5. To confirm DLSS 4.x is working, enable the debug overlay env var below. Look for it in-game to say `Render Preset: K/M/L` or `DLSSv3 v310.5.0` for DLSS 4.5.
```
export DXVK_NVAPI_SET_NGX_DEBUG_OPTIONS="DLSSIndicator=1024,DLSSGIndicator=2"
```
Expand All @@ -101,7 +91,7 @@ or

{: .warning }
>
> - Mangohud and other FPS monitoring HUDS may interfere with Smooth Motion and cause game crashes. You may need to disable them.
> - MangoHud and other FPS monitoring overlays, as well as DLSS, may interfere with Smooth Motion and cause game crashes. You may need to disable them.
> - Vsync may need to be disabled in the game's graphics settings.

{: .tip }
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